Stopping rule
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In probability theory, in particular in the study of stochastic processes, a stopping time with respect to a sequence of random variables X1, X2, ... is a random variable τ with the property that for each t, the occurrence or non-occurrence of the event τ = t depends only on the values of X1, X2, ..., Xt, and furthermore Pr(τ < ∞) = 1. Stopping times occur in decision theory, in which a stopping rule is characterized as a mechanism for deciding whether to continue or stop a process on the basis of the present position and past events, and which will almost always lead to a decision to stop at some time.
As an example, consider a gambler playing roulette, starting with $100:
- Playing until she either runs out of money or has played 500 games is a stopping rule.
- Playing until she doubles her money (borrowing if necessary if she goes into debt) is not a stopping rule, as there is a positive probability that she will never double her money.
- Playing until she either doubles her money or runs out of money is a stopping rule, even though there is potentially no limit to the number of games she plays, since the probability that she stops in a finite time is 1.
- Playing until she is the maximum amount ahead she will ever be is not a stopping rule and does not provide a stopping time, as it requires information about the future as well as the present and past.
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