Stormwind
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Stormwind is the Human capital city in the fantasy Warcraft Universe. It is the capital of the human kingdom of Azeroth.
History
The Kingdom of Azeroth was one of the strongest nations in the World of Azeroth, and Stormwind was built as a symbol of this might. During the events of the First Great War, under the rulership of King Llane, the Orcish horde defeated Azeroth and forced the entire city to flee. Much of the populace was able to escape, however, thanks to the leadership of Lord Anduin Lothar. After the formation of the Alliance and the defeat of the Horde, Stormwind was reclaimed, although much of the city had been destroyed.In the MMORPG game World of Warcraft we learn that Stormwind was unaffected by the ravages of the Undead Scourge that destroyed the Northern Kingdom of Lordaeron and now stands as one of the last bastions of human power. Stormwind was repaired by the Stonemason's Guild lead by the engineer Edwin VanCleef. However, the nobles of Storm refused to pay the Stonemasons. After being forcibly removed from the castle, VanCleef swore revenge and formed the bandit organization known as the Defias Brotherhood.
The child-king Anduin Wrynn has ruled Stormwind since the disappearance of his father, King Varrian Wrynn, who succeeded the assassinated King Llane.
Structure
The city is made up of roughly rectangular districts separated by canals:
- The Valley of Heroes (causeway area in front of main gate with statues of famous heroes from the Second War)
- The Trade District (just north of the main gate)
- Cathedral Square (north from the Trade District)
- Old Town (east from the Trade District)
- The Mage Quarter (west from the Trade District)
- The Park (northwest from the Mage Quarter)
- The Dwarven District (northeast of the Trade District)
- Deeprun Tram (located in the Dwarven district, runs between Stormwind and Ironforge)
- Stormwind Keep (northeast of the Old Town, Southeast of the Dwarven District, it is roughly northeast of the Trade District)
- The Canals (between Trade District, Cathedral Square, Old Town, Mage Quarter, Dwarven District and the Park)
Instances
Stormwind contains no fewer than three instanced areas:
- The Stockades - Located to the immediate north east of the Mage District, The Stockades are one of Stormwind's two prison complexes, intended to hold lesser criminals. The Stockades have recently been overun by its inmates, mostly captured Defias thugs, and the guards have been driven up to the surface. It takes the form of an instanced dungeon for charecters of approximate levels 25-32, for whom there are six quests available for clearing the Stockades.
- Champion's Hall - This is an instanced chamber accessible only to Alliance characters with a PvP rank of 6 or above. The Hall of Legends is situated in the Old Town district, near the headquarters of the Stormwind Army; there is an equivalent Officers-only area for the Horde in Orgrimmar.
- The mystery instance - This is an instance in the southeast section of Stormwind, between the Trade District and the Old Town district. The instance is inaccessible to regular players of the game, since the entrance is blocked by a gate. It was rumored to be a testing ground for GMs(Gamemasters), however through interviews with some developers it appears to be the location of the housing district if Blizzard ever decides to implement it.
- The Deeprun Tram - Located in the eastern section of the Dwarven District, it is a free mode of transportion between the Alliance cities of Stormwind and Ironforge.
Trivia
- In Warcraft: Orcs and Humans, Stormwind Keep was sometimes referred to as Stonewind Keep.
- Stormwind is the only Alliance capital city that has an instance inside the city area. The only exception is the Deeprun Tram, however, the Deeprun Tram is merely an instaced mode of transportion. A horde city, Orgrimmar, also houses an instance named Ragefire Chasm.
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