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Suikoden V

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Suikoden V is the fifth installment of the Suikoden series by Konami. It was released on February 23, 2006 in Japan and March 21, 2006 in North America. The game features over sixty playable characters, with 108 recruits total. The game's plot centers around the political and wartime themes of the fictional Queendom of Falena. Players take control of the prince of the Queendom and traverse the world, acquiring allies and dealing with the problems of the nation. Director Takahiro Sakiyama announced that Suikoden V will be the last game in the series on the PlayStation 2 and consoles of that generation. Future installments will be on next generation consoles, including PlayStation 3.

Story details

Suikoden V takes place in the Queendom of Falena, portraying the events of that region of the Suikoden world six years before the events in the first and nine years before the events in the second games. The Queendom enters a period of political strife as two factions of nobles wrestle for favor in the realm. The two leading noble families are the Godwins and the Barows, the former believing that the best future for Falena is to use the power of the Sun Rune to expand it's territory, while the latter believes that diplomacy is the way to go, although in reality they have selfish ulterior motives of their own. These families are portrayed to represent the respective right and left wings of politics. Players are given the role of the prince of the realm, who becomes caught between the two houses along with the rest of his family. The Queendom only allows females to ascend the throne, and it so happens that the younger sister of the hero, the princess Lymsleia, is ready to be married. In keeping with tradition, a tournament called the Sacred Games is arranged, and many suitors enter into gladiatorial combat to compete for the right to marry. The current queen, Arshtat, has been a balanced, steady force in the queendom, alongside her husband Ferid, who is commander of the Queen's Knights. This has been a change from the political upsets of previous rulers, and many worry that should a Godwin or a Barows marry into the family, things will revert to the older days. As prince, the first order of business is to investigate the potential suitors. In this way, the prince becomes involved in a much larger world, learning of his people's hopes, dreams, and ambitions.

A large part of all Suikoden stories has been the presence of Runes, particularly the 27 True Runes. This is no different in Suikoden V. Queen Arshtat has on herself emblazoned the Sun Rune, which with the Dawn and Twilight runes, makes up the trinity of power in Falena. However, it is revealed early on that the Dawn rune has been missing for two years, and as such things have become less and less stable in the queendom. Usually the runes were kept in three separate palaces, in special sanctuaries, but the Dawn rune was taken during an uprising the queen suppressed with the power of the Sun rune. Although it is not revealed early on as to why the queen decided to bear the Sun rune on her body, it quickly becomes clear that having such a powerful artifact on her person is slowly driving her insane.

Characters

As with the previous Suikoden titles, the 108 stars of destiny have returned. Among the large cast of new characters, many fans will be pleased to see some familiar characters from the previous titles. While some characters join as per the story's requirements, others require that the prince recruit them either at a specific time, or by fulfilling particular conditions. As such, certain characters can also be missed entirely, and players will have to be diligent in the search for all 108 stars.

New characters

Returning characters

Gameplay

Suikoden V features many key elements from the first two installments, eschewing many of the more criticised changes from the third and fourth games. Amongst other things, the battle system again features six-person parties and allows players a variety of fighting formations spread roughly across a 6x4 grid. Each formation allows the party to execute a special maneuver, usually a combined attack, which is unique to that formation. New formations are acquired over the course of the game. Auto-battle, a handy feature common to all the main titles returns as usual, giving players the choice of an all-out physical attack barrage, rather than manually selecting commands. There is also a skill-building system within the game, where characters can practice under a trainer to improve areas such as Stamina (more HP), Defense (less damage), and so on. Eventually advanced "epic" skills can be learned, which raise two or more character stats at once. Only two skills can be equipped to each character, though they can be switched at any time between battles.

The war battles return, this time with more freedom of movement. Eschewing turn-based movement, the war system is divided in two. One is for land battles, where cavalry, infantry, and archer units take on each other as they're directed around a map in real time. The system is analogous to rock-paper-scissors, where cavalry beats infantry, infantry beats archers, and archers beat cavalry. There are also additional benefits to having certain characters in certain units, including magical attacks using runes.

Naval battles comprise the other type of war battle, although the theory is the same as the above. In this case, rams, combat ships, and archery ships are the units. Rams are strong against archery ships, combat ships against rams, and archery ships against combat ships. Late in the game, beaver and dragon cavalry units are introduced, which are strong against all types of ships. They can also cross onto land, where beavers become infantry units.

Additionally there are a number of minigames, such as fishing (acquired when recruiting the character Subala), and Blind Man's Bluff (a card game acquired by recruiting Linfa). These are returning staples of previous installments, but with modifications made.

Trivia

External links

 


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