Super Mario's Wacky Worlds
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Super Mario's Wacky Worlds was a cancelled video game planned for the Phillips CD-i, and was in development by NovaLogic. The game attempted to duplicate the gameplay of Super Mario World for the SNES. Due to the limitations of the CD-i, several features could not be included in the game, such as large numbers of sprites on the screen, Mode 7, and many visual effects.
Though the game sprites are based on Super Mario World, the level design is based on Earth locations rather than the Mushroom Kingdom or Mushroom World.
Levels
Six worlds contain 3 areas. Each area has one to six sub-levels with variations. Around seventy levels were planned in total.
- Ancient
- *Greek
- *Egypt
- *Aztec
- Haunted
- *Castle
- *Ship
- *House
- Jungle
- *Cave
- *Swamp
- *Village
- Arctic
- *Iceberg
- *Igloo
- *Ice Mountain
- Wacky
- *Neon City
- *Geometropolis
- *Land o' Plaid
- Tubular
- *Pipeworks
- *Sewer
- *Chemistry Lab
External Links
- [Classic Gaming feature]
- [Past to Present Online Feature]
- [Interview with Marty Foulger - Lead Designer]
- [Interview with John Brooks - Lead Programmer]
- [Interview with Silas Warner - Programmer]
- [Game footage on Google video]
- [Clearer game footage on YouTube]
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