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Super Mario Bros. 3

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Super Mario Bros. 3 (sometimes referred to as Mario 3, SMB3, or Super Mario 3) is the last major Mario video game made for the Nintendo Family Computer (in Japan) and the Nintendo Entertainment System (in North America and Europe). It was released on October 23, 1988 in Japan, February 12, 1990 in the United States, and August 29, 1991 in Europe. It was directed by Shigeru Miyamoto and Takashi Tezuka, and the music was composed by Koji Kondo. It is the fourth officially licensed sequel to Super Mario Bros, following the almost wholly unknown non-NES Super Mario Bros. Special, [[Super Mario Brothers: The Lost Levels]], and Super Mario Bros. 2, and the third sequel to be developed by Nintendo.

It features the first appearances of Bowser's children (minus Bowser Jr. who appeared years later). Mario and Luigi have to save seven kingdoms of the Mushroom World from the Koopa Kids (or Koopalings) by recovering the magic wands that they stole from the seven kings, and also save Princess Toadstool from the clutches of King Bowser.

Although widely regarded as being the best-selling video game of all time, the original Super Mario Bros. is actually the best-selling video game, at 40.23 million copies compared to Super Mario Bros. 3's 17.28 million (as recognized by the Guinness Book of Records [link], based on data given by Nintendo).[link] Many figures however, put the sales at over 18 million copies sold. It is the best-selling "standalone" video game, i.e., not bundled with a console. When combined with its Super Mario All-Stars and [[Super Mario Advance 4: Super Mario Bros. 3]] versions, Super Mario Bros. 3 has sold over 33 million copies making it by far the highest selling video game not bundled with a console.

Gameplay

Mario navigating through obstacles in the Mushroom Kingdom.
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Mario navigating through obstacles in the Mushroom Kingdom.

The game play is a return to the style of Super Mario Bros. after the vast departure of the North American version of Super Mario Bros. 2. The heroes can again jump on many enemies to destroy them, as well as take on many different forms by acquiring special items.

However, despite the familiar gameplay, Super Mario Bros. 3 is still a different game from its predecessor. More puzzles, enemies and secret areas were added to enhance difficulty.

Rather than simply move forward in the game in a linear fashion, Mario travels the Mushroom World via a map, which often splits into different paths, giving the player more of a choice of which levels to play. Now the player could know what to expect while entering a level: for instance, a level situated near or on a body of water would most likely have aquatic elements. Furthermore, the player could skip levels entirely, giving them greater control over the gameplay. While on the map, Mario can acquire special items through "Toad Houses" and battles with Hammer Brothers, which are saved in an inventory, and can be used in between levels.

Furthermore, smaller mechanics are changed. For instance, as in Super Mario Bros. 2 but not the original Super Mario Bros., the player can travel backwards in a level in case they had missed a special area or item. Super Mario Bros. 3 introduced the further ability of the screen to scroll diagonally (in Super Mario Bros. 2, it can sometimes scroll vertically and sometimes scroll horizontally, but never in both manners at once).

Also, due to the increased difficulty, a luxury was given to the player, in the U.S. and PAL releases: if he had one of the "special" powers - Fire Mario, Raccoon Mario, Hammer Mario, Tanooki Mario, etc. - and then took a hit, he would revert into Super Mario, allowing for an extra hit. This is contrary to the original Super Mario Bros. and the Japanese release of Super Mario Bros. 3, where if a player had been hit as Fiery Mario (or any other power-up mode), he would revert to regular, small Mario. This game play mechanic was not used in the Super Nintendo version of Super Mario World, but it was used in the later [[Super Mario remake series#Super Mario World: Super Mario Advance 2|Super Mario Advance 2: Super Mario World]] for the Game Boy Advance, and New Super Mario Bros. for the Nintendo DS.

A cut-down version of the first Mario game in the series, the 1983 arcade release Mario Bros. was also included as a 2-player minigame.

Levels

World Japanese version Worldwide version Super Mario Advance 4
1 Grass Land Grass Land Grass Land
2 Desert Hill Desert Land Desert Hill
3 Ocean Side Water Land Sea Side
4 Big Island Giant Land Big Island
5 The Sky Sky Land The Sky
6 Iced Land Ice Land Ice Land
7 Pipe Maze Pipe Land Pipe Maze
8 Castle of Koopa Dark Land Bowser's Castle
9 Warp Zone Warp Zone Warp Zone

World 9 (Warp Zone)
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World 9 (Warp Zone)

Note that the original NES release included the Japanese names. It was a re-release that came out slightly later that initially changed the names. The Super Nintendo and Game Boy Advance versions also use the original names with the exception of World 3 and World 8. In both the SNES and GBA version, "Ocean Side" was changed to "Sea Side", even in the Japanese version. In the English SNES version, "Kuppa" in World 8 is changed to "Koopa", which is the more common spelling. The English GBA version renames World 8 to the generic "Bowser's Castle". Some versions refer to World 2 as Koopahari Desert.

If Warp Zone is excluded as a set of stages, the entire game has a total of 90 accessible levels (as well as fifteen "lost levels" only accessible by hacking the game). It is therefore considered one of the largest classic games of all time, having more than the 32 levels of Super Mario Bros, more than the 32 levels of Super Mario Bros. Special, more than the 52 of [[Super Mario Bros.: The Lost Levels]] (Super Mario Bros. 2 in Japan), and more than the 72 of Super Mario World (it is often mistakenly assumed that Super Mario World has 96 stages, but that number includes the 24 secret exits in the game).

Items

Like the original Super Mario Bros., Mario can use several different items to give him power-ups. These are acquired through various points in levels, Toad Houses, Princess Peach's letters and other events.

Items that returned from Super Mario Bros.:

Items and forms new to Super Mario Bros. 3:
Kuribo's Shoe powers up both Goombas and Mario.
Kuribo's Shoe powers up both Goombas and Mario.

Note that the only purpose of World 9 is to get you to other worlds, and players can only get to it by using one of the Warp Whistles.

Bonus Games

Super Mario Bros. 3 also has two different game show-style bonus games, both hosted by Toad which consist of a sliding matching game and a memory game where you have to match up two of the same card without missing twice. There are also two lost bonus games, one hosted by a Koopa and one hosted by a Hammer Brother that can only be accessed by hacking.

Development

U.S. and Japanese version differences

Alternate Super Mario Bros. 3 logo.
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Alternate Super Mario Bros. 3 logo.

While Super Mario Bros. 3 was in development in Japan, rather than directly porting the exact game code, Nintendo of America took the time to alter the game by enhancing it somewhat and adjusting the difficulty by either adding or removing some elements of the game. The following is a mostly complete list of differences between the U.S. and Japanese versions of Super Mario Bros. 3.

Trivia

Critical reception

Mario's most popular attack is his jumping ability, seen here in World 4: Giant Land (Super Famicom/Nintendo version)
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Mario's most popular attack is his jumping ability, seen here in World 4: Giant Land (Super Famicom/Nintendo version)

With its expansive gameplay, Super Mario Bros. 3 is often considered to be Nintendo's true masterpiece for the NES, and is commonly referred to and voted as one of the greatest video games of all time. Since its release, Super Mario Bros. 3 has sold more than 18 million copies worldwide, an outstanding achievement for video games that are sold separately from their consoles. It is to this day still the best-selling standalone video game.

Several months before its North American release, a "sneak peek" of sorts was given to the American public in the movie The Wizard (1989), where the game was featured as the final lap of a video game competition. Additionally, the game appears in the feature film Beethoven, in which two of the dog's owners are seen simultaneously playing the game, which is possible only during two player "challenge" scenes. The game also makes a cameo appearance in the movie "3 Ninjas", in the scene where the kids are in their room before their parent alarm goes off.

Well before its American console release, Super Mario Bros. 3 was made available for play on the PlayChoice-10 arcade machines.

In Japan, there was a trilogy of OVAs depicting characters from the game acting out Japanese folk tales. DiC Entertainment also produced a Saturday morning cartoon titled The Adventures of Super Mario Bros. 3, a follow-up to their previous animated Mario series. McDonald's restaurants also released a Happy Meal consisting of four different toys based on the video game.

In 2003, a gamer named Morimoto beat SMB3 in slightly over 11 minutes, using warp whistles to skip through most of the game and taking advantage of various glitches (see video at [link]). He used an emulator to record his work and undo his mistakes, which made some viewers of the video question whether it was a worthy accomplishment. On his [website] (in Japanese),[(in English)] he mentions it was played mostly frame by frame, thus essentially pausing many times to perform perfect moves. However, most viewers agreed that it was an impressive sight regardless, and the video rejuvenated an interest in the classic game. The video also inspired a lot of similar emulator video-recording on various games, known as tool-assisted speedruns (see [Tool Assisted Console Game Movies]); SMB3 itself has had that run improved by about 30 seconds.

Remakes

In 1990, id Software developed a PC version of Super Mario Bros. 3, using a smooth scrolling engine they had created. They recreated the first level and sent a demo to Nintendo; however, Nintendo was not interested in entering the PC market. id Software forged ahead, replacing Mario with Commander Keen.

BS Super Mario Bros 3

In 1995 Nintendo released a add on for the SNES called the Satellaview, also known as the "BS-X" in Japan. One of the games for this system is a weird demoversion of Super Mario Bros 3, with enhanced graphics just like in Super Mario All-stars. The game is not a copy of the original. It features some new features like "flower icons" and cartoon style pictures that appear every now and then, among other things.

Super Mario All-Stars

Screenshot, SNES/Super Famicom version of Super Mario Bros. 3
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Screenshot, SNES/Super Famicom version of Super Mario Bros. 3

Super Mario Bros. 3 received a graphical and audio facelift for the Super Nintendo Entertainment System (SNES) (and in Japan, the Super Famicom) in the Super Mario All-Stars (also Super Mario Collection) cartridge of 1993. On the Super NES version, the Spade panels on the map are animated. The action scene (numbered) panels sparkle. The airships have thunder effects and they are all the same color. The king transformations have also been changed, mostly to popular creatures from other SMB games. When Mario became Fiery Mario he was previously orange where in the updated version he resembled Fiery Mario of the original Super Mario Bros. and Super Mario World (Red and White). Most notably, the king of World 7 was transformed into a Yoshi in the Super Famicom/SNES version of the game, but he was transformed into a Piranha Plant in the Famicom/NES version. A save feature was also added for the Super Famicom/SNES version. For the aforementioned world name table, Super Mario All-Stars uses the original world names.

Super Mario Advance 4: Super Mario Bros. 3

A similar version appears on the Game Boy Advance as [[Super Mario Advance 4: Super Mario Bros. 3]]. It includes the updated original Mario Bros. and the ability to connect with the link cable to battle against each other. Newly created levels based on Super Mario Bros. 3, and demonstrations of how to complete certain levels can be downloaded through e-Reader cards. However, this feature wasn't very popular since the e-Reader had been discontinued in the U.S. not long after the game came out. Some levels were changed in the new Game Boy Advance version to make the game easier.

Glitches

See also

References

External links

 


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