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Super Mario RPG: Legend of the Seven Stars

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was the last Mario game made and released on the Super Famicom/Super NES. As well as the last major Squaresoft (now Square Enix) produced game for a Nintendo video game console until Final Fantasy: Crystal Chronicles in 2003. It was also the first role-playing game (RPG) in the Mario series. It contains token similarities to Chrono Trigger and the Final Fantasy series with a story based on the Mario universe. Since it was an easy-to-play RPG starring Mario, it introduced many long-time Mario fans to RPGs and as such is sometimes seen as an introductory RPG. This was also the first game in which Mario and Bowser are allied. It was not released in the PAL region.

Gameplay

A battle screen depicting Mario and Mallow battling a boss named Belome.
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A battle screen depicting Mario and Mallow battling a boss named Belome.

The enemies are visible in the field; Mario must touch them to begin combat. This allows the player to avoid unwanted battles by jumping over or walking around the foe.

Battle system

The battles themselves are a blend of platforming elements and traditional RPG battles. As well as selecting attacks, the player is usually required to perform action commands to increase the damage done. These consist of timed button presses and other movements (such as rotating the D-pad or pressing Y repeatedly) to increase, or in a few cases, determine, the power of the characters' moves. The need to perform action commands in between navigating menus keeps the player engaged in the battle the whole time. Unlike many RPGs before and after its release, much of the gameplay was outside of monster battles. In the field, the game plays much like an isometric platformer, with many traditional Mario features (such as jumping) as well as many new ones (such as magic spells) playing a key role.

Story

Princess Toadstool is once again kidnapped by King Bowser, and once again, Mario goes to save her. He battles and defeats Bowser in his keep, but before he can untie the princess, a giant sword (named Exor) smashes through the roof of the castle, sending all three inside flying. Exor is the first of many enemies sent by the evil Smithy to take over the mushroom world.

Mario lands in his own house and quickly learns that Bowser's Keep wasn't the only thing that was smashed by Exor. The Star Road, a magical place where wishes are granted (based on the common child's tale about shooting stars), has been split into seven pieces, and the task has fallen on Mario to find both the star pieces and the Princess. Along the way, he meets up with four other characters who will help him in this quest.

Subplots include helping Mallow find his parents, Geno fixing the Star Road, finding Princess Toadstool, and helping Bowser get his castle back.

Characters

Although Mario begins alone in his quest, many other characters soon join, both to help out and for their own personal goals (most of which are subplots explained throughout the course of the game). Some are familiar faces from previous Mario games, and many are new characters introduced for the first time. The most recognizable party members are Mario, Princess Toadstool, and King Bowser.

Playable characters

As billed in the opening credits...

Other characters

After Mario and crew have defeated his henchmen, they face Smithy himself, who constantly creates new enemies with a large hammer and a smelter, even during the final battle. After seemingly defeating Smithy in the factory, they descend to a dark, volcanic pit, where Smithy reveals his "true form", and the second (and more difficult) phase of the battle takes place.

Development

Cultural references

Super Mario RPG contains many references to other games by Square and Nintendo. One of the best-known and most popular references is the hidden boss, Culex. Culex is supposedly a reference to Final Fantasy-style bosses and has Final Fantasy-esque battle music (the boss battle theme of Final Fantasy IV, the traditional pre-Final Fantasy VII victory theme, and the Final Fantasy prelude theme were all reused in this segment). Culex is also joined in battle by Fire, Water, Earth and Wind elemental Crystals, a running theme in Final Fantasy games. Culex even has a small overworld sprite compared to his in-battle sprites. Culex's physical apperance also looks incredibly out of place in a Mario game, but he looks like he would fit in well in a Final Fantasy game. Culex, however, has never appeared in any Final Fantasy game. The music for the Mushroom Kingdom is quite similar to the castle theme of Final Fantasy V, as well. Another possible nod to the Final Fantasy games, the various members of Smithy's gang seem to have an elemental focus, much like the Final Fantasy series' main elemental magic: Mack has fire-based attacks (Flame, Flame Wall), Bowyer has lightning-based attacks (Bolt, Static E, Lightning Orb), and Yaridovich has a powerful water-based attack (Water Blast). The Axem Rangers, with the exception of Axem Green, use non-elemental, physical attacks (Spritz Bomb, Body Slam, Recover, Mega Recover, Petal Blast, Venom Drool).

Samus Aran's cameo
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Samus Aran's cameo

Link from the Legend of Zelda series and Samus Aran from the Metroid series made cameo appearances sleeping in various inns throughout the game. Link could be found sleeping in the Rose Town inn after you beat Bowyer, and Samus could be found sleeping in the Mushroom Kingdom castle's "guest room" after you beat Yaridovich. Samus only stayed in bed for a limited time, while Link remained in bed throughout the game. Two enemies, the "Chained Kong" and the "Guerilla," closely resemble Donkey Kong. Also within the game are models of Captain Falcon's and Samurai Goroh's F-Zero machines and a Star Fox Arwing. In addition, there are two Easter eggs in the Booster Tower area. One allows the player to control the original Mario as he appeared in Super Mario Bros. for a short time, while the second is a Samus figurine in the toy box of Booster's Room. A similar trick (as revealed in Nintendo Power) is also present in Paper Mario, as well as its sequel, .

While going through Bowser's Castle to get to Exor, the player may face a mini-puzzle where Mario must perform timed jumps and walks/runs to get to a Chained Kong that keeps throwing barrels in a variety of patterns, much like the old Donkey Kong games.

The Axem Rangers and their mecha are references to the television programs Super Sentai in Japan and Power Rangers in western countries.

Also in Monstro Town, there is a group of three ghosts who call themselves the "3 Musty Fears," who are named after the Three Musketeers.

The Pipe Vault level can be considered a throwback to the classic NES Mario games. Featuring music similar to the underground levels of the first Mario game, the level is only one square wide, resulting in the effect that it is practically 2D.

In the Forest Maze area (which is similar to the Lost Woods area found in the Legend of Zelda series), Mario and Mallow encounter a boss named Bowyer firing arrows into Rose Town. Mario runs forward to stop Bowyer, but Mallow pulls him back and says "Who do you think you are, Bruce Lee?"

Another cultural reference can be found in one of Smithy's henchmen: Mack, who happens to be a knife (a play on the song Mack the Knife from The Threepenny Opera, which was covered and popularized by Louis Armstrong and Bobby Darin).

Toadofsky, the Toad-like composer that lives at Tadpole Pond, is a reference to Russian composer Pyotr Ilyich Tchaikovsky.

Mario also parodies the silent protagonist which was common in RPGs at the time by never speaking and pantomiming events to other characters to explain them.

Debug Room

Debug room in Super Mario RPG
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Debug room in Super Mario RPG
By using the third party hacking utility Game Genie, many players have found a debug room, very similar to the one of Squaresoft's Final Fantasy VII. The layout is strikingly similar, in that talking to a character will give the player options relating to that character's part in a game.

Technical

Super Mario RPG was a 32-megabit (4 MB) game, which was relatively large for the SNES. It employed the SA-1 chip on the cartridge. This chip is essentially a 65816 clocked at 10 MHz, running on an ASIC.

Music

The musical score for Super Mario RPG: Legend of the Seven Stars was composed by Yoko Shimomura (who also composed for Parasite Eve, Legend of Mana and the Kingdom Hearts series, and later the semi-sequel to Super Mario RPG, ).

She also arranged music by Koji Kondo (composer for the Super Mario and Legend of Zelda series) and Nobuo Uematsu (lead composer for the Final Fantasy series) as part of the score. Three tracks from Final Fantasy appeared in the game, including the Boss Battle theme from Final Fantasy IV, the well-known Battle Victory music (Victory fanfare), featured in many Final Fantasy, and the Prelude.

Sequels

Officially, Super Mario RPG does not have a direct sequel, especially in terms of a sequel based on the original game's plot. However, several successive RPG-themed Mario games including Paper Mario (Nintendo 64), ' (Game Boy Advance), ' (Nintendo GameCube) and (Nintendo DS) are considered to be its "spiritual" and thematic successors. In fact, Paper Mario was originally titled Super Mario RPG 2. However, because of Square's involvement in the original game, direct sequels were not legally possible without Square's permission and/or involvement, so the title was changed, although the development of the game mechanic itself went for the most part unaltered. Some of the original team members (including some from Square) that worked on Super Mario RPG worked on Mario and Luigi: Superstar Saga and Mario & Luigi: Partners in Time as well, including director(s) Yoshihiko Maekawa and Chihiro Fujioka and music composer Yoko Shimomura, albeit providing very different or similar styles and mechanics in those games then the original Super Mario RPG (as explained below).

Certain conventions established in the original Super Mario RPG have been carried over to the de facto sequels and expanded upon, for example, the use of "Flower Points" instead of magic points, timed action commands during battles, the platforming elements of the game, and the basing of the collecting of the seven stars in this game. These games also took the non-RPG concept from Super Mario RPG and expanded upon it, allowing Mario to jump, hammer, ground pound, and use a variety of other techniques. Geno was featured in Mario and Luigi: SuperStar Saga, albeit in doll form. This is the only instance of a character originating from Super Mario RPG in another game. Square was credited at the end for owning the rights to Geno.

References

External links

 


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