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Super Mario Sunshine

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Super Mario Sunshine is a 3D platformer console title in the Mario series. It was released in Japan on July 19, 2002, ten months after the release of the GameCube. It is the first game on the Nintendo GameCube to exclusively feature Mario, though he appeared in Luigi's Mansion and Super Smash Bros. Melee. Super Mario Sunshine was one of the first GameCube games to become a Player's Choice title. Koji Kondo and Shinobu Tanaka produced the music for the game.

Story

Mario sets out for the prestigious tropical retreat Isle Delfino, for a well-deserved vacation with Princess Peach , Toadsworth, and other many colored Toads. Upon arrival, Mario finds that the once-pristine island has been vandalized with graffiti and toxic goop. As a result of this pollution, sun-shaped "creatures" called Shine Sprites, the island's sources of power, have dispersed and the island is covered in a perpetual shadow. Even worse, the culprit seen spreading the graffiti is disguised as Mario (he is later referred to as "Shadow Mario"); thus, Mario is promptly arrested as soon as his plane lands.

Mario is put on trial, found guilty, and is ordered to clean up the mess and return the Shine Sprites. To help with the cleaning, Mario finds FLUDD, a powerful water cannon toted like a backpack. ("FLUDD" stands for "Flash Liquidizing Ultra Dousing Device".) Mario sets out on his adventure, promising to clear his name and locate the real criminal while restoring tranquility and order to Isle Delfino.

Gameplay

Super Mario Sunshine is the first game where Mario extensively uses an accessory (FLUDD) to complete his mission. The pair work together as team, adopting gamplay mechanics that were pioneered by the Nintendo 64 title Banjo Kazooie, which featured a partnership between the characters Banjo and Kazooie. When Mario first acquires FLUDD, he can spray and hover in the air using its nozzles. Two other nozzles can be unlocked later in the game to extend FLUDD's functionality - the Rocket Nozzle which propels Mario high into the air, and the Turbo Nozzle which lets Mario sprint on land and water, as well as break down wooden doors.

The game contains a number of independent levels, which can be reached from Delfino Plaza (the hub or overworld). Gameplay is based around collecting Shine Sprites by completing various tasks in the levels and overworld.

At first, each level features one task which may be completed to acquire a Shine Sprite. The player is then returned to Delfino Plaza and a new task is unlocked on the level they just played. Each level consists of up to eight of these tasks, which may be played again at will once they are completed. Once the player has collected enough Shines in total, a new level is available at Delfino Plaza, either by the acquisition of a new ability or some plot-related event. Shines (as they are called in the Japanese version) are also available by collecting blue coins. Ten of these coins may be traded for one Shine in the overworld.

Gameplay proceeds in this fashion until all of the Shadow Mario–related missions are completed, which unlocks the level containing the final boss. As the total number of Shines available at any given point is greater than the number of Shines needed to unlock the next level, the player may choose which tasks he wishes to attempt.

In homage to Super Mario World, Mario can also ride Yoshi in this game. Yoshi can be used to eat certain insects and birds to produce yellow or blue coins or Shine Sprites. Yoshi can also eat fruit and squirt the juice of that fruit. This juice can be used to dissolve orange Generators acting as obstacles as well as to briefly transform enemies into platforms for Mario to step on. The color of the Yoshi and the effect of its juice depend on the type of fruit last eaten. Yoshi will disappear if he touches a deep body of water or if Mario dismounts him while in water. While Mario is riding Yoshi, a woodblock will accompany the background music as in Super Mario World.

Setting

The game takes place on the beautiful tropical resort of Isle Delfino which is mainly inhabited by the Piantas. Not based on any particular area of the world, the names of the island and the different areas of the island seem to be Italian in origin and the architecture is Mediterranean in style, though with their grass skirts, the Piantas would seem to have a somewhat Hawaiian appearance. Isle Delfino is in the shape of a dolphin, as an homage to the GameCube's original project name, Dolphin. Further, "delfino" is Italian for "dolphin".

Secret levels

Every main level in the game has one or two secret levels. These are not part of the main level and are often found inside an alcove. These secret levels begin with a short cutscene of Mario traveling through a portal and Shadow Mario stealing his FLUDD, thus leaving Mario only to rely on his acrobatic skills (this cutscene also happens in Pianta Village Episode 3: Goopy Inferno, but it is not a secret level). These levels have a remix of the Super Mario Bros. theme featuring synthesized a cappella and snapping fingers.

Secret levels are staged on platforms floating in an apparently infinite void. Falling into the void will cause Mario to lose a life (at which point the "miss" jingle from Super Mario Bros. plays). These levels feature many different kinds of platforms and obstacles, including:

Once completed, if one of these levels is revisited, Mario will have access to the FLUDD. A red switch will also be found that when pressed, causes eight red coins to appear throughout the level and starts a timer. Collecting all eight red coins within the time limit will cause a new Shine Sprite to appear. If the timer runs out, Mario will lose a life and will have to restart the level.

A second type of secret level also exists. These levels feature a cloudy background and different music which makes use of steel drums, and each focus on an unusual method of gameplay (one resembles a pachinko game; another involves guiding a leaf down a stream of toxic water like a raft). Mario begins these levels with the FLUDD, and returning to these levels after they have been completed will not reveal a red switch (most of them involve collecting red coins to begin with, but without a time limit).

It should also be noted that, when Mario loses a life on a secret level, he will restart at the starting point of the level as opposed to losing a life anywhere else, whereas he would be returned to Delfino Plaza (except when he loses all his lives, in which case he would invariably be returned to the plaza). It is also notable one of the backgrounds used in two secret levels which features Super Mario Bros. style sprites jumping across a blue background is re-used as a battle stage in , called Tilt-a-Kart.

One secret about Mario that should be noted that when left alone for a short period of time, he will fall asleep. However, this does not happen on couches,in water or in cramped areas. If left alone for a longer period of time, he will go from sleeping in a sitting position to sleeping while lying down. You can use this reaction to your advantage.

Bosses

Some of the major enemies in the game are:

Enemies

Lots of old faces appear in Super Mario Sunshine, including Koopas, Boos, and Bullet Bills; however, they all seem to have a new look, appearing slightly dazed or sporting insane grins or polka-dot underwear. This is presumably due to the fact that they are on Isle Delfino and are thus different species than those found in the Mushroom Kingdom. The creatures with polka-dot underwear are called "Puffy Widgets".

Piantas

Piantas come in male and female forms and a variety of bright colors. They wear leaf skirts (regardless of their gender) and have little palm trees on their heads instead of hair (to protect them from the sun). Their ancestoral home on Isle Delfino is Pianta Village, but they have spread to almost every area of the island. In Delfino Plaza, there's a Grand Pianta Statue in the middle of the city. Judging from the phrase spoken by an older male pianta in Pianta Village on episode 8, they tend to have a long life expectance.

In addition to Super Mario Sunshine, Piantas have appeared in . In that game, there was sort of a "Pianta mafia" led by in the city of Rogueport. The Piantas in the game wore suit jackets along with the obligatory skirts and spoke with stereotypical Italian-American accents.

Piantas have also appeared as audience members in other games such as Mario Power Tennis, Super Mario Strikers, , and Mario Kart DS, but finally made a playable appearance in Mario Superstar Baseball - although only male Piantas are playable (the playable Nokis are female).

Reception

Super Mario Sunshine was generally well received by game reviewers. IGN gave the game 9.4/10, praising the addition of the water backpack for improving the gameplay. Mirabella III, Fran. (2002) ["Super Mario Sunshine (GCN)"]. Retrieved May 3, 2006. Gamespy also gave the game 9.4/10, praising the "wide variety of moves and the beautifully constructed environments". Guzman, Hector. (2002) ["Super Mario Sunshine (GCN)"]. Retrieved May 3, 2006. GameSpot gave the game 8.0/10, criticizing the various additions including the water backpack and Yoshi, as mere gimmicks. They also found fault in the camera system.Gerstmann, Jeff. (2002) ["Super Mario Sunshine"]. Retrieved November 18, 2005. GameCritics.com criticised the game for featuring "little of the gameplay innovation that the Mario series is so famous for" in addition to the "lack of variety in the environmental design".Bracken, Mike. (2002) ["Super Mario Sunshine Review"]. Retrieved June 25, 2006.

Voice cast

References

See also

External links

 


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