Super Smash Bros. series
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Super Smash Bros. is a successful series of fighting games made by Nintendo, featuring in its majority Nintendo characters from previous video games. The series had a successful start with Super Smash Bros. on the Nintendo 64. It achieved even greater success with Super Smash Bros. Melee, released in 2001 for the GameCube. Super Smash Bros. Brawl is scheduled to be released in 2007, and has been announced to be Wi-Fi Compatible.
- 1 History
- 2 Gameplay
- 3 Game franchises where fighters originated
- 4 Fighters
- 4.1 Original ''Super Smash Bros.'' fighters
- 4.2 Fighters introduced in ''Melee''
- 4.3 Fighters introduced in ''Brawl'' (so far)
- 5 Games where non-playable characters originated
- 6 Non-playable fighters
- 7 Games
- 8 External links
- 9 References
History
Super Smash Bros. was introduced in 1999 for the Nintendo 64. Originally a low-budget game that was exclusive to Japan, it was released worldwide after selling over a million copies in Japan. It featured eight characters from the start, with four unlockable characters, all of them from Nintendo games.Super Smash Bros. Melee was released in 2001 for the GameCube. It had a larger budget and development team [link] and was released to much greater praise and acclaim. It featured 26 characters; of those, 13 were new characters and 11 had to be unlocked. It also had more modes. Melee has since sold seven million copies and is the top-selling game on the GameCube.
On May 10, 2006, Nintendo unveiled a trailer for the third game of the series, which was titled Super Smash Bros. Brawl. The trailer featured Solid Snake, marking the first time that a third-party character had been introduced as a playable character in a Super Smash Bros. title.
Gameplay
The Super Smash Bros. series is a dramatic departure from many fighting games in the simplicity of its controls. Instead of long and complicated combos, players use combos by precise changes in the analog stick. These simplistic controls have made the game easy to pick up and difficult to master and have been the main defining difference that separates Super Smash Bros. from other fighters.The second major difference from other fighting games is how damage is counted. While most fighting games give players a life bar that depletes as the character is injured, Super Smash Bros. uses a percentage system. As characters get attacked, their percentage rises (up to a possible total of 999%). The higher the percentage, the farther the character flies when struck by an attack. A player is KO'ed when they are hit so far that they are unable to return to the platform which the fighting takes place on, or they fly very far and hit the KO walls or ceiling. Heavier characters can take more damage before being sent flying, but because of their larger size, they are bigger targets. On the opposite side of the spectrum, light characters are small and hard to hit, but one or two hits can send them flying.
Game franchises where fighters originated
- Mario/Dr. Mario
- The Legend of Zelda
- Metroid
- Donkey Kong
- Yoshi
- Pokémon
- Kirby
- Star Fox
- Fire Emblem
- F-Zero
- EarthBound
- Ice Climber
- Game & Watch
- Kid Icarus
- Metal Gear
- Wario
- Super Smash Bros.
Fighters
Characters are listed in the order of their first appearance.Original Super Smash Bros. fighters
- Donkey Kong from the Donkey Kong Land and Donkey Kong Country series
- Captain Falcon from the F-Zero series
- Fox McCloud from the Star Fox series
- Jigglypuff from the Pokémon series
- Kirby from the Kirby's Dream Land serires
- Link from the The Legend of Zelda series
- Luigi from the Super Mario Bros. series
- Mario from the Super Mario Bros. series
- Ness from the EarthBound series
- Pikachu from thePokémon series
- Samus Aran from the Metroid series
- Yoshi from the Yoshi's Island series
Fighters introduced in Melee
- Bowser from Super Mario Bros. series
- Dr. Mario from Dr. Mario series
- Falco Lombardi from Star Fox series
- Ganondorf from The Legend of Zelda series
- Ice Climbers from Ice Climber
- Marth from Fire Emblem series
- Mewtwo from Pokémon series
- Mr. Game & Watch from Game & Watch series
- Princess Peach from Super Mario Bros. series
- Pichu from Pokémon series
- Roy from Fire Emblem series
- Young Link from The Legend of Zelda series
- Princess Zelda/Sheik from The Legend of Zelda series
Fighters introduced in Brawl (so far)
- Meta Knight from Kirby's Dreamland Series
- Zero Suit Samus from Metroid Series
- Pit from Kid Icarus Series
- Solid Snake from Metal Gear series
- Wario from WarioWare series
Games where non-playable characters originated
- Super Mario 64 (Metal Mario)
- Super Smash Bros. (Master Hand and Polygons )
- (Dark Link)
- Super Smash Bros. Melee (Crazy Hand, Giga Bowser, Sandbag, Wireframes)
Non-playable fighters
There are a number of non-playable characters in the Super Smash Bros. series.
Original NPCs
- Fighting Polygon Team
- Giant Donkey Kong
- Master Hand
- Metal Mario from Super Mario 64
NPCs in Melee
- Crazy Hand
- Dark Link from
- Fighting Wire Frames
- Giga Bowser
- Master Hand from Super Smash Bros.
- Sandbag
Games
- Super Smash Bros. (Nintendo 64; 1999)
- Super Smash Bros. Melee (Nintendo GameCube; 2001)
- Super Smash Bros. Brawl (Wii; TBA 2007)
External links
References
| Games: | Super Smash Bros. | Melee | Brawl |
| Super Smash Bros. | Captain Falcon | Donkey Kong | Fox McCloud | Jigglypuff | Kirby | Link | Luigi | Mario | Ness | NPCs | Pikachu | Samus Aran | Yoshi |
| SSB Melee: | Bowser | Dr. Mario | Falco Lombardi | Ganondorf | Ice Climbers | Marth | Mewtwo | Mr. Game & Watch | Pichu | Princess Peach | Princess Zelda | Roy | Sheik | Young Link |
| SSB Brawl: | Meta Knight | Pit | Solid Snake | Wario | Zero-Suit Samus |
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