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Super Smash Bros. series

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Super Smash Bros. is a successful series of fighting games made by Nintendo, featuring in its majority Nintendo characters from previous video games. The series had a successful start with Super Smash Bros. on the Nintendo 64. It achieved even greater success with Super Smash Bros. Melee, released in 2001 for the GameCube. Super Smash Bros. Brawl is scheduled to be released in 2007, and has been announced to be Wi-Fi Compatible.

History

Super Smash Bros. was introduced in 1999 for the Nintendo 64. Originally a low-budget game that was exclusive to Japan, it was released worldwide after selling over a million copies in Japan. It featured eight characters from the start, with four unlockable characters, all of them from Nintendo games.

Super Smash Bros. Melee was released in 2001 for the GameCube. It had a larger budget and development team [link] and was released to much greater praise and acclaim. It featured 26 characters; of those, 13 were new characters and 11 had to be unlocked. It also had more modes. Melee has since sold seven million copies and is the top-selling game on the GameCube.

On May 10, 2006, Nintendo unveiled a trailer for the third game of the series, which was titled Super Smash Bros. Brawl. The trailer featured Solid Snake, marking the first time that a third-party character had been introduced as a playable character in a Super Smash Bros. title.

Gameplay

The Super Smash Bros. series is a dramatic departure from many fighting games in the simplicity of its controls. Instead of long and complicated combos, players use combos by precise changes in the analog stick. These simplistic controls have made the game easy to pick up and difficult to master and have been the main defining difference that separates Super Smash Bros. from other fighters.

The second major difference from other fighting games is how damage is counted. While most fighting games give players a life bar that depletes as the character is injured, Super Smash Bros. uses a percentage system. As characters get attacked, their percentage rises (up to a possible total of 999%). The higher the percentage, the farther the character flies when struck by an attack. A player is KO'ed when they are hit so far that they are unable to return to the platform which the fighting takes place on, or they fly very far and hit the KO walls or ceiling. Heavier characters can take more damage before being sent flying, but because of their larger size, they are bigger targets. On the opposite side of the spectrum, light characters are small and hard to hit, but one or two hits can send them flying.

Game franchises where fighters originated

Fighters

Characters are listed in the order of their first appearance.

Original Super Smash Bros. fighters

Fighters introduced in Melee

Fighters introduced in Brawl (so far)

Games where non-playable characters originated

Non-playable fighters

There are a number of non-playable characters in the Super Smash Bros. series.

Original NPCs

NPCs in Melee

Games

  1. Super Smash Bros. (Nintendo 64; 1999)
  2. Super Smash Bros. Melee (Nintendo GameCube; 2001)
  3. Super Smash Bros. Brawl (Wii; TBA 2007)
Note: Nintendo has expressed interest in making a Super Smash Bros. title for the Nintendo DS in the future. [link] Gonintendo.com. URL Accessed June 22, 2006.

External links

References

 


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