Surface normal
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A surface normal, or just normal to a flat surface is a three-dimensional vector which is perpendicular to that surface. A normal to a non-flat surface at a point p on the surface is a vector which is perpendicular to the tangent plane to that surface at p. The word normal is also used as an adjective as well as a noun with this meaning: a line normal to a plane, the normal component of a force, the normal vector, etc.
Calculating a surface normal
For a polygon (such as a triangle), a surface normal can be calculated as the vector cross product of two edges of the polygon.
For a plane given by the equation [ax+by+cz=d], the vector [(a, b, c)] is a normal.
If a (possibly non-flat) surface S is parametrized by a system of curvilinear coordinates x(s, t), with s and t real variables, then a normal is given by the cross product of the partial derivatives
- [ \over \partial s}\times \over \partial t}.]
- [\nabla F(x, y, z).]
Uniqueness of the normal
A normal to a surface does not have a unique direction; the vector pointing in the opposite direction of a surface normal is also a surface normal. For an oriented surface, the surface normal is usually determined by the right-hand rule.
Uses
- Surface normals are essential in defining surface integrals of vector fields.
- Surface normals are commonly used in 3D computer graphics for lighting calculations; see Lambert's cosine law.
External link
- An [explanation of normal vectors] from Microsoft's MSDN
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