Sylorn
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Project: Sylorn '
Project: Sylorn is an independantly developed Massively Multiplayer Online Role-Playing Game (MMORPG). The primary objectives of this Project is originality- something very few MMORPG developers have on their lists. It contains the typical, enjoyable elements of any MMORPG- questing, PVP, gold, leveling up, raids, and so on, and will build on this with such ideas as the possibility to become a God-like entity, rule cities, make decisions that effect gameplay for others (including leading certain attacks on other cities!) and so on.
Founders:
-Mathew Withoos (Forum Nick: Lassaris)
---Began the project
---Funded enough to kickstart it
---Works on 3D modelling
---Works on coding
-Robin County-Black (Forum Nick: Seeker)
---Encouraged originality
---Planned a lot of the game
---Mapper
---Graphics design
-John Campradt (Forum Nick: Shinzo)
---Enthusiastic member
---Planned a lot of the game
---Item/Weapon/Armour designer/namer
---Assists with ideas
Features:
-The ability to become a God, own a religion, lead a cult against enemy races or even your own.
-Level cap of 50 or 70 with a higher cap due, not finalised yet.
-The ability to rule a city, spend funds on upgrading/repairing walls, guard towers, army size, new space, etc.
-Race verse Race wars constantly occuring- it just relies on you being there at the right time.
-NPC's have a mind of their own- Saturday nights they go to the Tavern, or for example on a certain day, they go to Battle.
-Several 'typical' MMORPG classes with the addition of several more unique, new and original classes.
-Classic MMORPG Races, with the addition of many more playable races, and even more non-playable ones.
-Possible 'Permanent Death Zone', a region east where several enemy cities are close by- entering this region turns on a feature called 'Permanent Death'.
-Huge dungeons to explore, massive castles to sieze, thousands of quests to complete.
-Thousands of monsters to kill, thousands of enemy Races to War with, several thousand weapons, items and armour.
-Ability to influence the storyline, change history, rebuild lost cities, donate to your favourite city with gold earnt from questing and watch it increase in strength
-Own fleets and conquer the seas
-Own personal armies and conquer the lands
-Fly amass with fellow soldiers of your race and reign hell down on enemy cities on the back of a fire-breathing dragon, swift gryphon, and many more.
And much, much more.
The game is still in development with a 6-man staff. To inquire more and stay up-to-date with the happennings, visit:
Or the forums at:
Development began in June 20th 2006, and Alpha (very basic version, but not Beta) due October/November.
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