Tatsumaki Senpuukyaku
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Tatsumaki Senpuukyaku's Performance and Purpose
Storyline-wise, the Tatsumaki Senpuukyaku is performed by focusing the practitioner's Ki beneath him or her into a small tornado, which lifts him or her about 2 feet off the ground and spins him or her around in a circle while propelling him or her towards the opponent slowly at the same time. Usually the user will outstretch one leg while using this to "clothesline" the enemy with the leg, hence having the name "Tornado Whirlwind Feet."In the video games, it is performed by pressing down, down-back, and back and then any Kick button. The kick used determines strength and distance. A full-power Tatsumaki Senpuukyaku will usually travel over half the screen. In Street Fighter II: Champion Edition, different variants of the move were first seen.
The power of this move, however, is offset by its relative ease to counter. A Tatsumaki Senpuukyaku can easily be jumped over, knocked out of (from above or otherwise), and even ducked under, as the feet move at an altitude rivaling Sagat's Tiger Shots; however, it can also be used to dodge certain projectiles. It also has a brief vulnerability moment at landing.
Tatsumaki Senpuukyaku Variations
- Tatsumaki Senpuukyaku (Tornado Whirlwind Feet) - The move that Ryu and Ken use.
- Kuuchuu Tatsumaki Senpuukyaku (Air Tornado Whirlwind Feet) - First introduced in Street Fighter II Turbo, it was initially simply a hurricane kick in mid-air, but was changed in later games to somewhat follow the arc of one's jump.
- Shinkuu Tatsumaki Senpuukyaku (Vacuum Tornado Whirlwind Kick) - A move founded by Ryu. The practitioner creates a larger tornado of Ki, and hovers in place this time, sucking the opponent in for a powerful multi-hitting attack. This move is usually a super, but in , it was reduced to an EX attack.
- Shippu Jinrai Kyaku (Hurricane Thunder God Feet) - A move founded by Ken Masters. Ken starts out with an auto-combo stringing together his command kicks, finally ending with a rising Tatsumaki Senpukyaku. This move is a Super, and a very powerful one. It was first seen in Street Fighter III.
- Tatsumaki Zankuukyaku (Tornado Air-Cutting Feet) - A move founded by Goutetsu, this is the original move, with a more violent tornado with enough spinning force behind it to cut through an opponent, killing them. Akuma increased this move's power by embracing the Satsui no Hadou.
- Messatsu Gou Rasen - A move discovered by Akuma during the events of Street Fighter III, he will use the full power of the Tatsumaki Senpuu principle, causing an effect similar to a rising Shinkuu Tatsumaki Senpuukyaku, ending with a flying kick knocking the enemy away. This move can also be performed in mid-air, where it is called the Messatsu Gou Senpuu.
Users (canon)
- (Kuuchuu) Tatsumaki Senpuukyaku - Ryu's version is straightforward and knocks the opponent down in one hit.
- Shinkuu Tatsumaki Senpuukyaku - Ryu is the only user of this move, and learned it after the events of the first Street Fighter game. It creates a vacuum effect whereby the opponent is drawn into the attack, and strikes the opponent multiple times.
- Tatsumaki Senpuukyaku - Ken, opting for speed, instead prefers to use a multi-hitting variant of this move. This is more effective for dizzying, as each consecutive hit contributes to the stun meter.
- Shippu Jinrai Kyaku - A powerful move, if not blatant and showy, Ken's latest incorporation into his official moveset is a very reliable move if it connects.
- Tatsumaki Zankukyaku - A powerful move, and the ONLY variation that allows juggling within the Street Fighter games.
- Messatsu Gou Rasen/Senpuu - Akuma is the only user of this life threatening technique. Akuma travels into the air with his opponent, lifting both a considerable distance from the ground, striking multiple times.
Other users
- In Mega Man X8, Zero can execute this move after defeating Dark Mantis and having the K-Knuckle equipped. While it's called Senpuukyaku, the purple flames that surround Zero identify it as a version of the Tatsumaki Zankuukyaku.
- A Homestar Runner cartoon has the title character doing the move in a Strong Bad email; he yells "The pipes are broken!" before doing so. A game on the same website has the futuristic version of the character doing this attack as well.
- Cyber Hero from the cult classic Gotcha Force is able to perform a travelling-forward variation of the Shinkuu Tatsumakisenpuukyaku, though he calls it the Hero Spin.
- Guy and Cody of Final Fight fame also have the ability to use a Tatsumaki Rasen as a special enemy clearing attack featured in most beat-em-ups. Later, Guy called it the Bushin Senpuukyaku in the Street Fighter Alpha series, whereas Cody stopped using it by the time of that game, instead fighting in his prison attire.
- Sakura uses a variation of the move called the Shunpuukyaku. It's similar to the Tatsumaki Senpuukyaku except for the fact that Sakura leaps in an upward arc when she performs the move.
- Dan uses a move called the Dankuukyaku which bears no resemblance to the Senpuukyaku aside from its name. It is essentially a series of up to three flying kicks (depending on what strength attack button is used).
See also
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