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Team Fortress

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Team Fortress is a team & role based online multiplayer computer game modification based for id software's [Quake]. Team Fortress was designed and written by Australians Robin Walker, John Cook, and Ian Caughley in 1996. This article deals with the development and evolution of TeamFortress; see Team Fortress Classic for full details of player classes and gameplay.

Versions

The original TeamFortress was written as an add-on 'mod' for Quake and released as freeware on 24 August 1996. The first release for QuakeWorld (v2.0) came on 22 December 1996. It was sufficiently successful that Walker, Cook and Caughley formed 'TeamFortress Software' to develop Team Fortress 2 as a commercial mod for Quake II. Instead, TeamFortress Software was bought by Valve, the work they had done on TF2 was polished and released as Team Fortress Classic (aka TFC & TFv1.5) for the Game Half-Life (which is based off a heavily modified Quake engine). Work on a more ambitious follow up, again titled TeamFortress 2, continued but has never been released.

Community

There are two ways an individual can play Team Fortress,

Community Servers

Servers popped up everywhere, and were commonly listed on GameSpy. Players could find a game going on just about at any hour of the day. Once you joined the game, you would be assigned to a team and be able to pick the character class you wished to play. There usually wasn't much organization to these games, more of an individual effort.

Clans

Many users desired more organized games, and "Clans" popped up everywhere. Clans usually started from a group of friends, and grew from there. Players that wanted to join the clan were either personally invited, or had to go through a tryout to join.

Clans competed against each other on a regular basis. Games would be scheduled before hand with a set time and a map. It was up to the Clan to decide who would be best for the game, and those members would meet prior to the game and prepare to play. Often rivalry was fierce during these games, but most clan members had a general respect for one another off the field.

The final Team Fortress for Quake was version 2.9, released on 20 October 1998. Globally, fans of the mod played it for many years, until [id software] released the source code to Quake and Quakeworld, allowing easy and widespread cheating. The community's confidence was shattered and the mod has all but died. A few servers still operate.

The Team Fortress community slowly dispersed after the release of the source code. Interestingly, few TF fans made the move to TFC, claiming that they preferred fast engine, physics, and netcode of the former. Others disliked the balancing that took place among the classes in the move from TF to TFC, including the nerfing of the Sniper class. Many of the remaining TF players frequent the Quakeboards which can be found at http://www.quakeboards.rmcd.net

Evolution

Team Fortress has evolved into an entire genre as fans of the original modification have created a multitude of slightly different versions for various games:

Recently the developers of Team Fortress gave permission to another Australian to continue their work and improve the original Team Fortress. The result of this is OzTF which contains many updates and bugfixes. MegaTF, CustomTF, OzTF, the original TF, and many more mods with enhanced graphcics are available as a free download from [filefront]

The original Team Fortress was one of the first popular online multiplayer games and Team Fortress Classic enjoyed a similar following. None of the other modifications have managed to find a lasting following and with the inception of the Tactical Shooters spearheaded by Counter-Strike, and the advent of 'realistic' FPS titles, the genre has mostly stagnated.

See also

External links

 


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