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Terran (StarCraft)

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The Terrans are the name given to the human colonists in the StarCraft universe used to distinguish them from the humans of Earth. Their name originates from the Terran Federation in Robert A. Heinlein's science fiction novel Starship Troopers. They have a genetic history of psionic power, but are generations away from reaching this full potential. Most have no psionic powers. The Terrans have found themselves in the middle of a war between the Protoss and the Zerg, and have struggled to survive amidst the war while also dealing with civil wars. However, some seem to also have made alliances with the Protoss.

Prelude

Ahead of the initial campaign there is a prelude-campaign of the demo StarCraft which outlines the confederacy stamping a Korhal-inciated rebellion and the stemming of their research specimens, the Zerg, referred to as "Xenomorphs".

However, they still manage to break loose, and this causes later the attack of many confederacy colonies in outlying regions to be attacked. Therefore, Marshall James Raynor (Known as 'Jim Raynor' to friends) takes up fight with them, but ends up needing the support of the Sons of Korhal to fend them off.

But particularly in Episode III and afterwards, he seems to be accepted among the Protoss as an ally. They became true friends in the last chapter in episode III when Raynor, Zeratul and Tassadar fought the Zerg Overmind together, when Tassadar sacrificed himself to destroy the Overmind.

Plotline attributes

Gameplay attributes

Some noticeable traits of the Terrans.

Notable abilities

Units

Divided into land and air.

Land

Air

Buildings

Divided into Basic and Advanced buildings.

Basic buildings

Unlike the buildings of other races, the major Terran buildings are mobile; they can lift off, fly slowly, and land elsewhere. Only air-to-air or ground-to-air attacks can damage these buildings when in the air. Buildings that have been lifted off can be repaired in mid-air by SCVs. If the building has an add-on, the add-on is left behind. Add-ons can only function when the main building is attached, and any one building may only have one add-on attached. If an add-on is left behind, any Terran player may take possession of it later by landing or building next to it.

Unlike other races, a Terran building will burn down (Take damage automatically) if its hit points are in the red zone (less than 1/3 of total hit points). Hit points slowly decrease until they reach 0, when the building is destroyed and must be rebuilt. Only SCVs can prevent the building from burning down by repairing the building into the yellow or green state (greater than 1/3 or 2/3 of total hit points, respectively).

Advanced buildings

See also: Protoss, Zerg

Strategy and Techs

Terran players usually follow one of two main general tech trees: Infantry and Metal.

1) Infantry refers to producing mass numbers of Marines supported by Medics. This strategy is generally used against Zerg opponents and is also called "M&M", referring to the Medic-Marine combo.

(Off-strategy note: This only counts for the Broodwar-expansion.)

2) Metal refers to focusing on mechanical units (Tanks, Vultures, Goliaths, Wraiths and Battlecruisers). This strategy is generally used against Protoss and Terran players.

External links

StarCraft
StarCraft Universe

Gameplay of StarCraft • StarCraft storylineStarCraft units and structures • Psionic technology (StarCraft)>Psionic technology
Factions and Organizations

Dark Templar • Judicator CasteKel-Morian CombineKhalai CasteProtossProtoss Conclave • StarCraft Pirate Militias>Pirate Militias • Raynor's RaidersSons of KorhalTemplar CasteTerranTerran ConfederacyUmojan ProtectorateUnited Earth DirectorateXel'NagaZergZerg Brood
Locations

Aiur • Antiga PrimeBraxis • Char (StarCraft)>Char • Chau SaraKorhalMar SaraMoriaShakurasTalematrosTarsonisUmojaZerus
Characters

Aldaris • Artanis • Admiral DuGalle>Gerard DuGalle • Edmund DukeSamir DuranFenixSarah KerriganArcturus Mengsk • • RaszagalJim RaynorAlexei StukovTassadarZeratulZerg OvermindMinor Characters

 


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