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The Legend of Zelda series weapons and items

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This is an article that details the major and recurring fictional weaponry and items that protagonist Link uses across the various The Legend of Zelda series video game series. Weapons and items are often carried over from game to game and may have different appearances and prerequsites, but usually posess the same purpose for gameplay.

Swords

The protagonist Link is an avid user of swords, and across the series uses various renditions, with the legendary Master Sword usually being the most powerful the player could gain.

Biggoron Sword

Biggoron's Sword in Ocarina of Time
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Biggoron's Sword in Ocarina of Time

In and , the Biggoron's sword is gained by a long trading process between versions of the games, and similar to the Ocarina of Time version, deals more damage than the Master Sword. However, it leaves Link unable to equip a second weapon in its slot, but allows the longest reach of any melee weapon.

Giant's Knife

Giant's Knife
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Giant's Knife


Four Sword

Four Sword
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Four Sword

There is a large fair and sword fighting contest thrown every year in Hyrule to honor a race of small creatures who call themselves the Minish. Hylians call them Picori. The winner of the contest gets to touch the magical Picori Sword, a gift to the Hylians by the Picori. Link, the grandson of the Royal Grand Blacksmith, is watching the contest with the Princess of Hyrule, Zelda, when a strange swordsman named Vaati wins. When he touches the Picori Sword, he breaks it at the hilt. Then he turns Zelda into stone and escapes. The king sends Link to seek out the Picori because they are said to show themselves only to children.

In his search, Link finds a talking green cap named Ezlo. Ezlo has the knowledge of how to shrink Link and speak with the Minish. It is later revealed that Ezlo was once a skilled Minish craftsman; Vaati, his apprentice, used a magical cap created by Ezlo to turn into a powerful sorceror, who then turned Ezlo into the cap that Link found. Link gets the Picori Sword fixed. The new blade is called the White Sword. When Link embues the sword with the powers of the four elements, it is transformed into the Four Sword.

Vaati, who transformed himself into a demon, was sealed in the Four Sword when Link defeated him; the sword was sealed in an altar and Princess Zelda was revived. The three goddesses then put a spell on the sword that makes the wielder split into four versions of himself, each of which represent the four elements the Four Sword is made of. When Link draws it in Four Swords Adventures, Green Link represents wind (a refrence to Wind Waker and the green goddess of courage, Farore), Red Link fire, Purple Link earth, and Blue Link water.

Seven maidens are trapped by Ganon with help from a mysterious clone of Link known as Shadow Link. When Link pulls the Four Sword from the pedestal, Vaati is released again. The four Links save the seven maidens and defeat Vaati. As they escape from a tower, they encounter Ganon, whose power has been restored to him by the Trident. The four Links defeat Ganon and their story became a myth. Every time one of the Links collects over 2,000 force gems, the Four Sword powers up, turning into the Ultimate Four Sword.

Many years later, Zelda and the Seven Maidens sense a disturbance in the Four Sword, and Link pulls it out of the pedestal, releasing Vaati again. The four Links defeat Vaati and put the Four Sword back in the Seal.

The manga follows most of the game's plot; however, the Four Sword not only splits its wielder into four, but also divides the wielder's personality into four, with one possessing a persona similar to that of the original.

Master Sword

Wooden Sword

The wooden sword is the trademark beginning weapon of Link in many Zelda games, paticularly the 2-D iterations. It is composed of wood, and usually the weakest melee weapon the player can attain, although does more damage than other weaponry, such as the bow and arrow. The wooden sword alows Link to perfom a trademark spin attack, but does not allow him to fire magical beams from its tip or smash pots with a sword strike.

Despite the sword's name, however, the blade itself is not composed of wood, but rather refers to the composistion of the sword's handle.

Kokiri Sword

Kokiri Sword
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Kokiri Sword

The Kokiri Sword is the basic sword that Link is able to use while a child in Ocarina of time. It is needed to enter the Great Deku Tree. One acquires the sword by going through the hole in the back of the Kokiri forest at the very start of the game. It is the basic weapon in the game and inflicts 1 unit of damage per standard hit. It is considered the legendary weapon of the Kokiri people, and because of their small stature, is ideal for children but is too small to be weidly for an adult.

Metal swords

A metal sword in Link to the Past
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A metal sword in Link to the Past

Various metal swords have appeared across the Zelda games. They are commonly perceived as an attack upgrade from the wooden sword. For example, in , after Link progressed somewhat into the game, he received a metal blade called the Noble sword that did more damage and could fire magical beams when he posessed full health. In Link's Awakening, he received a sword called the "Picori Blade" which had similar effects. In the original Legend of Zelda, the player's first upgrade after receiving an extended life bar was a "White Sword". In Majora's Mask, the player could reforge their sword in various forms by use of a blacksmith in the game.

Image:Zmmrazorsword.gif|Razor Sword Image:Zmmgildedsword.gif|Gilded Sword

Magical Sword

The Magical Sword in The Adventure of Link
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The Magical Sword in The Adventure of Link

The magical sword is another upgrade Link acquires in earlier Zelda games. It is essentially an upgrade simiar to the metal swords gained in later games, it gives Link an attack increase (In Legend of Zelda, the Magical sword was twice as strong as the White Sword, and four times stronger than the Wooden Sword). Like the metal swords, this permitted Link the ability to fire lasers at enemies. It also made a appearance in Link's weapon selection in Soul Calibur II, but with a different design and accompanied by a Magic Shield.

Great Fairy's Sword

The Great Fairy Sword
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The Great Fairy Sword

The Great Fairy Sword is a gift to Link from the Great Fairy. It is a large purple two-handed sword, adorned with black roses. Unlike other swords in Link's arsenal, it is treated as an item, and must be used by asigning it to a C-Button. It later appears in Soul Calibur II with an older Link weilding it with one hand and the ability to restore his health.

Deku Stick

Deku Stick
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Deku Stick

Deku Sticks are long wooden branches that can be swung by using the assigned "C" button. They inflict 2 units of damage per hit, and 4 units of damage per hit while lighted, making them the most powerful weapon available to Young Link. Deku Sticks can be acquired mainly by destroying the Deku Baba while it is in the upright position. The only downside of the Deku Sticks is their lack of durability: they break on impact but not on walls in Jabu Jabu's belly. They can also be used to carry fire from torches to other objects that require lighting. The carrying capacity of Deku Sticks can be upgrades from 10 to 20 sticks by purchasing the upgrade in the Lost Woods from a Business Scrub. The carrying capacity can then be upgraded to 30 by wearing the Skull Mask (or Bunny Hood) at the forest stage in the Lost Woods.

Ranged Weaponry

Bow & Arrow

The bow and arrow is a staple weapon of the Zelda series that assists Link in fighting enemies or triggering switches from a distance. It is often found as a counterpart or replacement of the slingshot. Its various uses and appearances are delimited by gameplay design and the number of virtual dimensions that different games of the series emulate. This, in turn, is often restricted by the console for which the game was developed. Because the bow and arrow uses a depletable source of ammunition, the ability to upgrade one's quiver (to hold more arrows) has been introduced in the later games.

Two-dimensional Zelda games usually feature standard, nameless bows and arrows as common ranged weapons, which normally use ordinary arrows as ammunition. Due to graphical limitations these bows can only shoot in the four cardinal directions on the game screen. In some games there are upgrades to the standard arrow, however these have not required magic power for their use as of yet. Instead, the upgraded arrow may simply replace the previous type as a more powerful weapon (as with the Silver Arrows of A Link to the Past), or it may necessary to charge a regular arrow while nocked in the bow before the ability takes effect (as with the Light Arrow found in The Minish Cap).

Bows and arrows in the three-dimensional Zelda games (Ocarina of Time, Majora's Mask, The Wind Waker) are more interactive tools than their 2-D counterparts. When aiming a shot, the player's perspective is taken to Link's point of view, which allows for increased accuracy, especially when coupled with targeting techniques. In this position an arrow can be shot roughly anywhere in three dimensions.

Image:Zootarrow.jpg|The Fairy Bow in
Ocarina of Time Image:Zmmarrow.gif|The Hero's Bow in
Majora's Mask Image:Bow-hero.jpg|The Hero's Bow in
The Wind Waker

The bows and arrows of the 3-D Zelda games possess a certain magical affinity and as a result can use special elemental arrows along with the standard arrow for more powerful attacks and in various situations. As of The Wind Waker these enhanced arrows have always appeared as a set. Firing these types of elemental arrows expends a certain amount of magic power (MP), or magic points, and there usually is a mandatory delay between consecutive shots. The MP quantities listed below were set forth in Ocarina of Time.

Fire Arrows

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The heads of these arrows are set aflame, allowing them to burn their targets upon contact. They are very effective against undead enemies, and are often needed in order to melt ice that blocks Link's path in certain areas. In Ocarina of Time, they are discovered at Lake Hylia as an adult after completing the Water Temple by following the inscription on the plaque found on the main island. In Majora's Mask, they are the prize of Snowhead Temple. In The Wind Waker, they are received along with the Ice Arrow from the Queen Fairy at the Mother & Child Isles. It is often possible to shoot a makeshift fire arrow without using magic power by shooting a normal arrow through any flame.

Ice Arrows

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These arrows can render their target temporarily frozen and, specifically in Majora's Mask, create flat pieces of ice on which Link can stand when shot into a body of water. They are sometimes necessary in puzzles throughout the games as the key to counteracting or dousing flames. In Ocarina of Time, these arrows are the treasure held within the , and are not necessary to complete the game. In Majora's Mask, they are the prize of the Great Bay Temple. In The Wind Waker, the abilities of both ice and fire are granted to Link's bow by the Fairy Queen at the Mother & Child Isles.

Light Arrows

left
These rare arrows of legend can pierce pure evil and are possessed by few — most commonly, the Royal Family of Hyrule. They are needed to defeat Ganondorf on several occasions. In Ocarina of Time, they are automatically received as a gift from Princess Zelda after Link rescues the five imprisoned Sages. In Majora's Mask, they are the prize of the Stone Tower Temple. In The Wind Waker, they are found after defeating Phantom Ganon in Ganon's Tower near the end of the game.

Boomerang

Boomerang in Ocarina of Time
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Boomerang in Ocarina of Time

The boomerang is a common weapon in the Zelda series. It is usually regarded as a weaker ranged weapon than the bow and arrow although it has unlimited applications, can retrieve various far-away items, and (in The Wind Waker and Twilight Princess) can lock on and strike multiple enemies. In some games an upgrade to the regular boomerang called the Magical Boomerang is available, which allows for the player to control the movements of the boomerang to a degree after he or she has thrown it.

Slingshot

Fairy Slingshot
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Fairy Slingshot

The slingshot is Link's alternative weapon to the bow and arrow in many games. In earlier games, he used rocks as ammunition and stored them similar to arrows in the inventory. In later games, the type of ammunition was expanded to include many other projectiles. In Ocarina of Time it shot Deku Seeds, and in and it adopted various magical seeds whose effects range from setting enemies on fire to creating whirlwinds.

Hookshot

A grappling-hook type weapon, the Hookshot is a spring-loaded, trigger-pulled hook attached to a lengthy chain. Since its first appearance in Link to the Past, the Hookshot's main purpose has been to pull Link across large distances by hooking onto certain surfaces (like wood). However, under certain conditions (when wearing the Iron Boots, for example) Link can pull its target towards him instead, and also use the Hookshot as a useful long-distance weapon, partiuclarly because it does not require ammunition. It reappears in Ocarina of Time and can be upgraded to become the Longshot, which expands twice as far. In Majora's Mask, the device receives a different aesthetic design, appearing golden in color, and its chain length lies somewhere between those of Ocarina of Time's Hookshot and Longshot. It also makes appearances in Link's Awakening and The Wind Waker.

Image:Zoothookshot.jpg|Hookshot from
Ocarina of Time Image:Zmmhookshot.gif|Hookshot from
Majora's Mask

Shields

Shields assist the player in preventing damage to link, reflecting projectiles and in the case of the Mirror Shield, can solve some the series many elaborate puzzles. Shields, like weapons, come in many different sizes, shapes and designs.

Wooden Shields

Wooden shields, similar to wooden swords are the weakest of the defensive items.

Deku Shield
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Deku Shield

Metal Shields

Image:Zmmheroshield.gif|Hero's Shield Image:Zoothylianshield.jpg|Hylian Shield

  • The Mirror Shield is a shield made of highly polished metal usually inscribed with the symbol of the triforce. It has slightly differing designs in games, but its main purpose is the reflection of mediums, paticularly light. In and , the Mirror shield was merely an upgrade to Link's Iron Shield in defensive power. Against Gannon in the final battle of though, it proved as a usless defensive power. Strangly, the Hylian sheild works against Ganon's assaults. It first appeared in A Link To The Past. In , it is used to defeat the bosses of the Spirit Temple, Twinrova. It is also used to defeat three powerful Stalfos in .
Image:Zootmirrorshield.jpg|Miror Shield in Ocarina of Time Image:Zmmmirrorshield.png|Mirror Shield in Majora's Mask

Masks

Bunny Hood

Screenshot of a Bunny Hood in Super Smash Bros. Melee
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Screenshot of a Bunny Hood in Super Smash Bros. Melee
The Bunny Hood is a clothing item in several Nintendo video games. Its first appearance was in the  in 1998, in which the main character, Link, can wear it to stimulate unusual responses from the NPCs and participate in a trading sequence which ultimately results in the reward of another wearable item, the Mask of Truth. It also has the curious side effect of stopping Stalchildren from appearing in Hyrule Field, when worn at night.

The second appearance of the hood was in , as one of the 20 non-transformational masks. In this particular game, wearing the Bunny Hood increases Link's agility, allowing him to run 1.5 times faster than normal. The hood has also made an appearance in Super Smash Bros. Melee, where the player can pick up the item in battle to be able to jump higher, run faster, and fall faster. However, this can be a hazard on small levels during gameplay. Also It appears on the head of Maggie after she is rescued in Windwaker.

A Bunny Hood can be purchased for the player to wear in the Nintendo DS game . However, the hood differs in appearance. The hood covers much of the player's head and is white in color, with short rigid ears. Therefore, this may not be a direct reference.

Mask of Truth

The Mask of Truth is a clothing item in several Nintendo video games. Its first appearance was in the . In this game, the main character, Link, can wear the mask after selling all of the other masks. Ths allows him to read the minds of NPCs and talk to Gossip Stones, revealing interesting trivia, hints, and secrets.

The mask later appeared in , serving much the same purpose. However, this time, it came with the ability to talk to dogs.

Other

Nuts/ Seeds

Seeds are used by Link in various games as an offensive measure. He can ethier use them manually by use of throwing them, or he can use the Slingshot weapon to fire them long distances.

Deku Nut
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Deku Nut

: *Ember Seeds - The first seed Link comes in posession of. It ignites monsters, nature and various torches for puzzle solving. It uses the element of fire.
: *Scent Seeds - Seeds that can be used by Link to inflict physical damage by Link's Seed Shooter or Slingshot. If dropped, they will attract nearby enemies.
: *Pegasus Seeds - Seeds that Link can consume and increase his running speed expotentially. If shot, they will either freeze an enemy or physically damage it.
: *Gale Seeds - A magical transportation seed, using these will allow Link to instantly warp to a location he has previously been before. When fired at enemies, they encompass the victim in a whirlwind and send them away from the field of battle.
: *

Pegasus Boots

Pegasus Boots
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Pegasus Boots

Pegasus Boots (also known as Pegasus Shoes) are named after the Greek mythological winged horse Pegasus, This item allows Link to suddenly run at a faster speed (up to four times faster than normal). If the Roc's Feather item is also enabled, using it whilst running will enable link to jump further than usual. There are also certain types of rock in some games which can only be broken by running into them with Pegasus Boots.

The item was first introduced in the 1991 SNES game, '. It was also featured in the Game Boy title, ', the Game Boy Advance title, , and the GameCube title .

Roc Feather and Cape

Roc's feather
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Roc's feather

The Roc's feather and Cape are enhacing items that allow Link more jumping ability or manuverability in the air. The Roc's feather commonly allows Link to jump higher and farther, with the cape being an upgrade that allows Link to glide for a limited amount of time.

Power Bracelets/Gloves

Goron Bracelet
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Goron Bracelet

In many Legend of Zelda games by Nintendo, the Power Bracelet could be used to move and/or throw heavy objects or even some enemies around, like the Dodongo species. Power bracelets are typically moved to smash obstacles that are blocking the way of the user, such as boulders, stones, and pots. The power braclet has a pinkish-red stone emblazoned in the middle, and the rest of the bracelet is usually brownish in color.

In a Link To the Past, They were Gloves and came in two Levels. Nothing let Link pick up plants and Pots. Level 1 gloves let him pick up Grey Rocks as well as Level 0 Items. Level 2 items Let him Pick up black rocks as well as Level 0 and 1 objects.

Power bracelet
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Power bracelet

In , the power bracelet could be upgraded to Level 2, thus enabling Link (the hero) to lift large statues and throw them. They were supposedly strong enough to "lift a whale" in the description when he obtained the bracelet. In , Link got a similar upgrade, but they were in the form of gloves, obviously entitled Power Gloves. With this he was able to lift large sarcophagi with his arms and heave them out of the way.

In Ocarina of Time, Link received a "Goron's Bracelet", which increased his strength and allowed him to pick up bomb flowers. As an adult he gained the silver gauntlets and then the Golden gauntlets.

Bomb

A bomb in Ocarina of Time
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A bomb in Ocarina of Time

The Zelda series commonly uses bombs. They are round and spherical in shape and require the light of the fuse to be detonated. Link can use them to damage enemies, break walls and barriers and solve puzzles. If Link holds a bomb to long before it detonates, however, it will damage him in the process.


Bombchu

Bombchu
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Bombchu

A Bombchu is a bomb in the shape of a chu (mouse). When Link uses one, the fuse is lit (if Link does not release it, then it will explode in his hands), then when he releases it, it will travel for a while then explode. Bombchus will travel on any surface, so if the user faces a wall and releases it, it will climb the wall until it explodes.

Powder Keg

Powder Keg
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Powder Keg

A large, explosive barrel of gunpowder that can cause a large amount of damage. It is also powerful enough to break barriers. This device is very large, so only a person of substatial strength can hold and use it. Like bombs, it can damage the user if they are nearby. Only appears in Majora's Mask.

Lantern

In some Legend of Zelda games, a lantern or similar item is used by Link. Its primary function is to light up darkened areas, but it can also be used for offensive purposes. In the original Legend of Zelda, the Blue and Red Candles can be used to light up darkened rooms. In A Link to The Past, the Lantern is the first item acquired by the player. In Link's Awakening, Magic Powder can light up torches, while Ember Seeds play a similar role in the Oracle games. The Lantern itself reappears in The Minish Cap as the Flame Lantern, where it can also melt ice. The Lantern will also appear in the upcoming Twilight Princess.

Heart Container

A screenshot from Ocarina of Time showing Link receiving a Heart Container.
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A screenshot from Ocarina of Time showing Link receiving a Heart Container.

In the video game series Legend of Zelda, Heart Containers are obtainable items which increase the character's maximum health meter. While it is of course possible to lose health, it is not normally possible to lose a heart container (for example, to go from having ten hearts worth of health maximum to nine hearts maximum). The only exception is from the second quest of the original game where it is possible to give up a heart container in order to proceed through certain dungeons.

Heart Containers appear in one of two forms:

  • as full containers (generally after beating a boss) which give the player one full heart more
  • as quarter containers, found at certain locations in the game or as a reward for completing a mini-game or sidequest. These are generally known as "Pieces of Heart", "Heart Container Pieces", or HCPs. In , Heart Container Pieces can also be found by lowering the Grappling Hook at locations marked on the Treasure Charts. Four of these must be collected to complete one more heart and increase the player's life. The completion status of the current Heart Container (a quarter full, half full, three quarters full, or empty) is visible on the game's Quest Status/Item Subscreen.
Certain sidequests enable the player to gain more than one Heart Container Piece total, but never more than one piece at once. For example, a heart piece can be obtained from the mail sorting minigame on Dragon Roost Island in The Wind Waker, and a second one can be obtained by completing the minigame again. It is not possible to be given a Heart Container Piece worth more than a quarter of a heart, or to be given two in succession without visiting another character or completing another task in between.

Most Zelda games have a limit of approximately twenty hearts maximum if the player does all the tasks required to get all possible Heart Containers and Heart Container Pieces. However, a player can use a GameShark or similar cheating device to gain more than twenty hearts.

Appearances in other games

Heart Containers also appear in the Super Smash Bros. series- however, these perform a slightly different function to the Heart Containers in The Legend of Zelda series. In Super Smash Bros. a player using a heart container will lose all damage inflicted upon him (that is, 0%). In all modes of Super Smash Bros. Melee except All-Star, the container will drop the user's current damage count down 100 points (in the game, 100%, but this does not mean all of the damage is lost). It appears in very limited quantities in this game, but most commonly in All-Star mode, where only three are available in the intermediate "park" stage between each battle. These containers remove all damage, as they did in the original Super Smash Bros. Once one has been used, the player cannot use it again until he has beaten the mode. Heart Containers have no effect if the user's damage counter is at 0%.

Triforce

Rupees

Magical Rings

In The Legend of Zelda video game series, there are several magical rings for Link to find. Rings genrally augumented his abilities are gave the player a special effect.

In The Legend of Zelda, there are two magical rings for the player to find. The Blue Ring, which is bought in a secret shop for 250 rupees, cuts the amount of damage taken by half. The Red Ring, which is found in Level 9, reduces the amount of damage taken to one-fourth of normal. In and , there are 64 magic rings for the player to collect, each with varying magical effects. To collect them all, it is required to play both games and use special codes to trade rings between the two games.

Gust Jar

Link using the Gust Jar
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Link using the Gust Jar

A magic jar which can suck in air then shoot it out. Link can use it to bring objects closer to him and suck in enemies. The longer the player holds the button, the farther it will shoot the air when he/she releases the button. It appears in The Minish cap.

Megaton Hammer

Megaton Hammer
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Megaton Hammer

A massive and destructive hammer introduced in A Link to the Past, the Megaton Hammer is capable of breaking formations and barriers with its tremendous weight. In Wind Waker it returned as the "Skull Hammer", with a different design.

Rod of Seasons

The rod of Seasons
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The rod of Seasons

The rod of Seasons is a staff-like device used by Link in The Oracle of Seasons. By standing on the location of a tree stump and waving the rod, the user can change the seasons at a whim. To control the seasons, the rod holds four amulet-like devices in hollowed sections of its base, with one allowing the staff to dictate that season. In the game, this allowed Link to pass puzzles, find magical seeds and find new places to explore. In battle, the device could be used to hold back attackers at a distance, such as enemies and people that could not be normally struck with the blade.

Harp of Ages
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Harp of Ages

The Harp of is a musical item used to navigate space and time in Oracle of Ages. This item was found by Link in the house of Nayru, the oracle of ages and given to him to assist him on his journey after her kidnapping by Veran. At first, the harp can only warp Link to the past and future by use of specific warp points found about the country, but eventually learning new songs with it allowed the user to warp in a limited a fashion. A third and final song allowed Link to warp anywhere at anytime he wanted. Like the rod, it was used to navigate the game and solve puzzles.

Bait Bag

In The Wind Waker, Link must first purchase this item for 20 rupees from Beedle before he can buy and use All-Purpose Bait and Hyoi Pears. It is a pink, teardrop-shaped sack which resembles a pig's head in appearance. It is tied into a knot at the top, the two ends of which resemble the pig's ears. It has eight pouches for storing bait. When Link buys this satchel from Beedle, he will also make Link a Member's Card, which allows Link to keep a running tally of the number of purchases he makes at Beedle's Ship Shop. If Link attains 30 points, he will receive a Silver Membership. The purchase of the Bait Bag counts as Link's first point on his card.

All-Purpose Bait

In The Wind Waker, Link can buy this at 's Shop Ship and store it in his Bait Bag. It is purchased for 10 rupees in groups of three servings. A purchasable group of this bait will occupy one pouch in the Bait Bag, regardless of how many servings are left. Throwing some bait on the ground can cause pigs to dig there; throwing it near a rat hole causes rats to offer various helpful items for purchase. It can also distract miniblins, and if thrown onto the sea near , he can fill in Link's Sea Chart and offer advice about the area.

All-Purpose Bait and a Hyoi Pear.
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All-Purpose Bait and a Hyoi Pear.

Hyoi Pear

In The Wind Waker, the Hyoi Pear is available for purchase only from Beedle's Ship Shop for 10 rupees. It is a lightly-freckled pear with three indents or bruises that resemble an open-mouthed face, similar to Edvard Munch's The Scream. It allows Link to take control of seagulls for an indefinite time. In using it, Link balances the pear atop his head in hopes that a nearby seagull will fly down and eat it. Thereafter, the player's point of view and control shifts to the seagull as Link enters a trance state, waving his arms in front of him slowly, as if telepathically guiding the seagull's motions himself. The player can now direct the seagull with the analog stick and press ocarina_a.PNG to flap the seagull's wings and accelerate. Seagulls can be used outdoors to trigger switches in out-of-reach places on islands. A seagull has no defense, however, and running into an enemy or pressing R will revert the control back to Link.



The Legend of Zelda series weapons and items
The Legend of Zelda series weapons and items>Recurring weapons and items: Master Sword | Musical instruments | Rupee | Triforce

 


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