Translation (geometry)
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In Euclidean geometry, a translation, or translation operator, is an affine transformation of Euclidean space which moves every point by a fixed distance in the same direction. It can also be interpreted as the addition of a constant vector to every point, or as shifting the origin of the coordinate system. In other words, if v is a fixed vector, then the translation Tv will work as Tv(p) = p + v.
If T is a translation, then the image of a subset A under the function T is the translate of A by T. The translate of A by Tv is often written A + v.
Each translation is an isometry. The set of all translations form the translation group T, which is isomorphic to the space itself, and a normal subgroup of Euclidean group E(n ). The quotient group of E(n ) by T is isomorphic to the orthogonal group O(n ):
- E(n ) / T ≅ O(n ).
Matrix representation
Since a translation is an affine transformation but not a linear transformation, homogeneous coordinates are normally used to represent the translation operator by a matrix. Thus we write the 3-dimensional vector w = (wx, wy, wz) using 4 homogeneous coordinates as w = (wx, wy, wz, 1).
To translate an object by a vector v, each homogeneous vector p (written in homogeneous coordinates) would need to be multiplied by this translation matrix:
- [ T_} = \begin1 & 0 & 0 & v_x \\0 & 1 & 0 & v_y \\0 & 0 & 1 & v_z \\0 & 0 & 0 & 1 \end. \! ]
- [ T_} \mathbf =\begin1 & 0 & 0 & v_x \\0 & 1 & 0 & v_y \\0 & 0 & 1 & v_z \\0 & 0 & 0 & 1\end\beginp_x \\ p_y \\ p_z \\ 1\end=\beginp_x + v_x \\ p_y + v_y \\ p_z + v_z \\ 1\end= \mathbf + \mathbf . \! ]
- [ T^_} = T_} . \! ]
- [ T_}T_} = T_+\mathbf} . \! ]
See also
External links
- [Translation Transform] at cut-the-knot
- [Geometric Translation (Interactive Animation)] at Math Is Fun
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