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Tribes series

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For the biological concept, see tribe (biology). For the social concept, see tribe.
Tribes is a series of science fiction first-person shooter computer games originally published by Dynamix, a subsidiary of Sierra Entertainment. Set in the same universe as the game Starsiege, there are four games in the Tribes series:

History

Starsiege: Tribes was one of the first first-person shooters meant to be played exclusively against other human players across computer networks, either on a LAN or over the Internet. Its only solo play consisted of a few training missions. It was also one of the first first person shooters to feature vehicles as a major gameplay element, and it was known for its very large outdoor levels.

Because of its online play and vast terrain, Tribes requires strategy, coordination, and teamwork among players. "Lone cowboys" are less of a factor in victories here than in other first-person shooters.

Features

Several notable features distinguish the Tribes games from other first-person shooters:

Weapons in the games include conventional blasters, chainguns, sniper rifles, and grenades. Also available are mines, disc launchers (here called "spinfusors," their projectiles follow a straight trajectory and can be deadly when used by a skilled player in motion through the air), and mortar cannons (whose projectiles can hit targets hundreds of meters away). A targeting laser itself does no damage, but can be used to "paint" a target and provide teammates with an aiming reticle at which to fire; this is especially useful in letting teammates use mortars and missiles to hit targets even on the other side of a mountain ridge.

Versions

Starsiege: Tribes still retains a large community of players. It pioneered many elements ubiquitous in many multiplayer first person shooters today (e.g. Unreal Tournament 2004, Battlefield 1942 etc.). It is available as a free download from Sierra's web site. [link] (The downloadable version is lacking the v1.11 patch which can be found at FilePlanet, though registration is required to obtain it. [link] The game can also be updated with the unofficial "1.30 LastHope" patch, which will make it fully compatible with all v1.11 servers in addition to "LastHope" servers. [link]) Starsiege: Tribes sold a total of 210,000 copies.

A single player version called Tribes Extreme began development shortly after the release of Starsiege: Tribes, but was abandoned before completion.

Tribes 2 added additional vehicles (such as a two-person tank and a three-person bomber with a belly turret), weapons, and items. A few details of gameplay were changed; for instance, the original game made a player choose his loadout while he was at a supply station (sometimes resulting in long lines to use the station), while the sequel required the player to choose his loadout before he used the station. Tribes 2 also included many features to help its community of players: it included user profiles, interactive chat areas, and message boards. The initial release of Tribes 2 was plagued by bugs and slow performance; several patches were released over the following year (first by Sierra, later by GarageGames) to address these issues. The message boards were eventually removed by a patch when they came to require too much effort to maintain against objectionable content. Tribes 2 sold a total of 400,000 copies. [link]

A Mac port of Tribes 2 was almost completed, but scrapped before release.

A single-player game named Tribes 2: Fast Attack was designed but not released.

The graphic engine used in Tribes 2 was named the Torque Game Engine and is available for licensing through GarageGames for fees starting at US$100.

Tribes Aerial Assault was a PlayStation 2 version of Tribes 2. Developed by Inevitable Entertainment and published by Sierra, it offered simplified gameplay (fewer maps and vehicles, and a subset of the original's voice commands) and network support for up to sixteen players at a time.

Tribes: Vengeance was a prequel to the other games. In addition to multiplayer support, it featured a full single-player game with a storyline. It was developed by Irrational Games using a modified Unreal engine to bring the game's appearance up to par with other modern first-person shooters. This new Tribes largely de-emphasized the focus on massive maps and slower gameplay that was iconic of the previous Tribes games. Battles were faster paced, and teamwork and vehicles were less necessary. Tribes: Vengeance was released in autumn 2004, and sold poorly: after six months, only 47,000 copies of the game had been sold. In March of 2005, all support for Tribes:Vengeance was dropped, including a planned patch that would have addressed several bugs and added PunkBuster support. The game's weak performance leaves the future of the series in question.

March 2006 has seen gossip rife across the net as GarageGames "leaks" short videos of a tech demo which features "tribes like" gameplay on their new Torque Shader Engine or TSE. The demo made its debut at the 2006 GDC as "Legions", an obvious alliteration to the Tribes series for which the team is famous.

Tribes Community Competition

There were a few organizations which sponsored organized competition, usually in the form of a Ladder. The competition started immediately after the release of the game and continues today.

The Online Gaming League (OGL) This was the first ladder sponsoring a pure Tribes CTF ladder. The ladder had many iterations of Tribes gameplay, including the CTF ladder, the popular Arena ladder, and ladders for other game modes. Initially just a competition ladder, it also was the genesis of the Tribes community forum. In late 1999, OGL programmer and forum administrator Razorback angered many forum participants with excessive editing and a language filter. This move spawned the mass exodus from this forum to the TribalWar forum.

TeamPlay.Net Teamplay was the "other" ladder for Tribes gameplay. Using an interesting point-value ranking based on the number of "planets" currently in that team's possession, the ladder mixed game modes (CTF, Defend and Destroy, etc.) for an exciting, but ultimately unsuccessul, mode of play.

Tribes World League (TWL) This alternate ladder for Tribes play evolved as OGL interest died down. Now called TeamWarfare League, TWL was the home of popular Tribes 1 and Tribes 2 competition through the life of the game.

Tribes-Based LAN Parties

Many LAN parties involving the Tribes community took place while Tribes was popular. These were all user-created and company-sponsored events.

TribesCon TribesCon was a west-coast based LAN party for Tribes fans which was well attended by Tribes people. It got started in 1999 and ran through four iterations until 2003, its final year. Attendance peaked in 2002 at about 250 people.

TribesCamp Organized and sponsored by a particularly unliked member of the Tribes community, this one-year event took place in St. Louis and was poorly attended.

TribesGala 2000 Marketed as a LAN party, and manifesting as a press circus, this one-time LAN party was popularized by the presence of many community personalities and the attendance of the Tribes 2 development team. One notable event was an individual disconnecting and running off with one of the demo systems for the then-unfinished Tribes 2 game. The system was recovered and the thief caught.

UVALAN Undisputably the most successful of the Tribes LAN parties, this is the primary gathering for the Tribes community. Beginning in February 2000, this event is held annually in Chantilly, Virginia, every summer. The event started at the Doubletree hotel in Charlottesville - the site of the first two events in 2000 - but due to rapid growth in attendance, moved to the more centrally located and larger venue of the Westfields Marriott in Chantilly. The series of events will come to a close in August 2006 with UVALAN 8.

Tribal Wars During the marketing push for the Tribes:Vengeance game, the UVALAN organizers put aside the UVALAN name for one year and held Tribal Wars 2004. The event replaced both UVALAN and TribesCon, the two largest LAN parties for Tribes players and TribalWar denizens, and was attended by over 500 people split between an East Coast (Chantilly, VA) location and a West Coast (Los Angeles, CA) location. The event was a "who's-who" of both the competitive Tribes community and the Tribalwar forum.

External links


Tribes series
' > Tribes 2 | Tribes Aerial Assault | '

 


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