Opentopia Directory Encyclopedia Tools

U/G Madness

Encyclopedia : U : UG : UGM : U/G Madness



 

U/G Madness, or Blue-Green Madness are a type of aggro-control deck for the Collectable Card Game, [[Magic: The Gathering]]. Most U/G Madness decks follow the same structure, aiming to kill the opponent in less than or about 7-8 turns. They are considered 'aggro-control' due to the fast playing speed of the deck, as well as the use of counters such as Circular Logic to attempt to control the board. Many flashback cards (such as Roar of the Wurm) are used in conjunction with Madness, to secure a quick win.

Deck Contents

Basically all U/G Madness decks require 4 copies of the following cards:

Additional cards most players use are: Also, some players play threshold with Madness, and may choose to include cards such as: U/G Madness decks with 60 cards should have about 20-24 lands. It is necessary for lands to be plentiful. One main land choice of U/G Madness is the painland Yavimaya Coast.

Deck Play

All U/G Madness decks win by reducing the opponent's life to 0. The deck is not equipped to last too many turns, as the opponent can build up his/her army to surpass your own, and thus can not deck the opponent out. Likewise, it contains no trigger-win cards such as Epic Struggle.

The deck relies on Madness, the ability to play a card whilst discarding it. This is an advantage as it not only costs less mana (most of the time) but can be played as an instant. This way, any spare mana can be used at the end of your opponent's turn to discard, for example, an Arrogant Wurm into play, able to attack immediately. However, this is also a drawback if cards which allow you to discard (Wild Mongrel, Aquamoeba, Compulsion, Careful Study) are not acquired quickly.

An ideal game should proceed as follows:

Of course, this game is flawed in that it assumes the opponent has no creatures and does nothing to stop your creatures attacking him/her. Such hinderances often cause the game to lengthen, which is disastrous for a Madness deck. Basically, it is your aim to kill the opponent as fast as possible. Discard your entire hand if necessary to pump a Mongrel/give threshold to a Mongoose, if it means victory.

External links

Search Titles
0123456789
ABCDEFGHIJ
KLMNOPQRST
UVWXYZ?

E-mail this article to:

Personal Message: