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Universal Serial Bus

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A Male USB plug (Type A)
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A Male USB plug (Type A)

Universal Serial Bus (USB) is a serial bus standard to interface devices. It was designed for computers such as PCs and the Apple Macintosh, but its popularity has prompted it to also become commonplace on video game consoles, PDAs, cellphones; and even devices such as televisions and home stereo equipment, and portable memory devices.

The radio spectrum-based USB implementation is known as Wireless USB.

Overview

A USB system has an asymmetric design, consisting of a host controller and multiple daisy-chained devices. Additional USB hubs may be included in the chain, allowing branching into a tree structure, subject to a limit of 5 levels of branching per controller. No more than 127 devices, including the bus devices, may be connected to a single host controller. Modern computers often have several host controllers, allowing a very large number of USB devices to be connected. USB cables do not need to be terminated.

Because of the capability of daisy-chaining USB devices, early USB announcements predicted that each USB device would include a USB port to allow for long chains of devices. In this model, computers would not need many USB ports, and computers shipped at this time typically had only two. However, for economical and technical reasons, daisy chaining never became widespread. To reduce the necessity of USB hubs, computers now come with a large number of USB ports, typically six.

USB was designed to allow peripherals to be connected without the need to plug expansion cards into the computer's ISA, EISA, or PCI bus, and to improve plug-and-play capabilities by allowing devices to be hot-swapped (connected or disconnected without powering down or rebooting the computer). When a device is first connected, the host enumerates and recognises it, and loads the device driver it needs.

A USB hub
USB can connect peripherals such as mice, keyboards, gamepads and joysticks, scanners, digital cameras, printers, external storage, networking components, etc. For many devices such as scanners and digital cameras, USB has become the standard connection method. USB is also used extensively to connect non-networked printers, replacing the parallel ports which were widely used; USB simplifies connecting several printers to one computer. As of 2004 there were about 1 billion USB devices in the world. As of 2005, the only large classes of peripherals that cannot use USB, because they need a higher data rate than USB can provide, are displays and monitors, and high-quality digital video components.

Standardization

The design of USB is standardized by the USB Implementers Forum (USB-IF), an industry standards body incorporating leading companies from the computer and electronics industries. Notable members have included Apple Computer, Hewlett-Packard, NEC, Microsoft, Intel, and Agere.

The USB specification is at version 2.0 (with revisions) as of 2006. Hewlett-Packard, Intel, Lucent, Microsoft, NEC, and Philips jointly led the initiative to develop a higher data transfer rate than the 1.1 specification. The USB 2.0 specification was released in April 2000 and was standardized by the USB-IF at the end of 2001. Previous notable releases of the specification were 0.9, 1.0, and 1.1. Equipment conforming with any version of the standard will also work with devices designed to any of the previous specifications (backwards compatibility).

Smaller USB plugs and receptacles, called Mini-A and Mini-B, are also available, as specified by the On-The-Go Supplement to the USB 2.0 Specification. The specification is at revision 1.0a (Jan 2006).

Technical details

PCB mounting female USB connectors
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PCB mounting female USB connectors

USB connects several devices to a host controller through a chain of hubs. In USB terminology devices are referred to as functions, because in theory what we know as a device may actually host several functions, such as a router that is a Secure Digital Card reader at the same time. The hubs are special purpose devices that are not officially considered functions. There always exists one hub known as the root hub, which is attached directly to the host controller.

USB endpoints actually reside on the connected device: the channels to the host are referred to as pipes
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USB endpoints actually reside on the connected device: the channels to the host are referred to as pipes

These devices/functions (and hubs) have associated pipes (logical channels) which are connections from the host controller to a logical entity on the device named an endpoint. The pipes are synonymous to byte streams such as in the pipelines of Unix, however the term endpoint is also (sloppily) used to mean the entire pipe, even in the standard USB documentation.

These endpoints (and their respective pipes) are numbered 0-15 in each direction, so a device/function can have up to 32 active pipes, 16 inward and 16 outward. (The OUT direction shall be interpreted out of the host controller and the IN direction is into the host controller.)

Each endpoint can transfer data in one direction only, either into or out of the device/function, so each pipe is uni-directional. Endpoint 0 is however reserved for the bus management in both directions and thus takes up two of the 32 endpoints — all USB devices are required to implement endpoint 0, so there is always an inward and an outward pipe numbered 0 on any given device.

In these pipes, data is transferred in packets of varying length. Each pipe has a maximum packet length, typically [2^n] bytes, so a USB packet will often contain something on the order of 8, 16, 32, 64, 128, 256, 512 or 1024 bytes.

The pipes are also divided into four different categories by way of their transfer type:

When a device (function) or hub is attached to the host controller through any hub on the bus, it is given a unique 7 bit address on the bus by the host controller.

USB Enumeration Trace
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USB Enumeration Trace

The host controller then polls the bus for traffic, usually in a round-robin fashion, so no device can transfer any data on the bus without explicit request from the host controller. The interrupt transfers on corresponding endpoints does not actually interrupt any traffic on the bus, they are just scheduled to be queried more often and in between any other large transfers, thus "interrupt traffic" on a USB bus is really only high-priority traffic.

USB device descriptors are hierarchical and quite complex. This UML diagram tries to give an entity relation between the different descriptors: the lower left device descriptor is highest in the hierarchy, this has configuration descriptors, which have interface descriptors, which have interface settings which in turn hold the actual endpoints.
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USB device descriptors are hierarchical and quite complex. This UML diagram tries to give an entity relation between the different descriptors: the lower left device descriptor is highest in the hierarchy, this has configuration descriptors, which have interface descriptors, which have interface settings which in turn hold the actual endpoints.

To access an endpoint, a hierarchical configuration must be obtained. The device connected to the bus has one (and only one) device descriptor which in turn has one or more configuration descriptors. These configurations often correspond to states, e.g. active vs. low power mode. Each configuration descriptor in turn has one or more interface descriptors, which describe certain aspects of the device, so that it may be used for different purposes: for example, a camera may have both audio and video interfaces. These interface descriptors in turn have one default interface setting and possibly more alternate interface settings which in turn have endpoint descriptors, as outlined above. An endpoint may however be reused among several interfaces and alternate interface settings.

The hardware that contains the host controller and the root hub has an interface toward the programmer which is called Host Controller Device (HCD) and is defined by the hardware implementer. In practice, these are hardware registers (ports) in the computer.

At version 1.0 and 1.1 there were two competing HCD implementations. Compaq's Open Host Controller Interface (OHCI) was adopted as the standard by the USB-IF. However, Intel subsequently created a specification they called the Universal Host Controller Interface (UHCI) and insisted other implementers pay to license and implement UHCI. VIA Technologies licensed the UHCI standard from Intel; all other chipset implementers use OHCI. The main difference between OHCI and UHCI is the fact that UHCI is more software-driven than OHCI is, making UHCI slightly more processor-intensive but cheaper to implement (excluding the license fees). The dueling implementations forced operating system vendors and hardware vendors to develop and test on both implementations which increased cost. During the design phase of USB 2.0 the USB-IF insisted on only one implementation. The USB 2.0 HCD implementation is called the Extended Host Controller Interface (EHCI). Only EHCI can support high-speed transfers. Each EHCI controller contains four virtual HCD implementations to support Full Speed and Low Speed devices. The virtual HCD on Intel and Via EHCI controllers are UHCI. All other vendors use virtual OHCI controllers.

On Microsoft Windows platforms, one can tell whether a USB port is version 2.0 by opening the Device Manager and checking for the word "Enhanced" in its description; only USB 2.0 drivers will contain the word "Enhanced." On Linux systems, the lspci -v command will list all PCI devices, and a controllers will be named OHCI, UHCI or EHCI respectively, which is also the case in the Mac OS X system profiler. On BSD systems, dmesg will show the detailed information hierarchy.

Device classes

Devices that attach to the bus can be full-custom devices requiring a full-custom device driver to be used, or may belong to a device class. These classes define an expected behavior in terms of device and interface descriptors so that the same device driver may be used for any device that claims to be a member of a certain class. An operating system is supposed to implement all device classes so as to provide generic drivers for any USB device.

Device classes are decided upon by the Device Working Group of the USB Implementers Forum. If the class is to be set for the entire device, the number is assigned to the bDeviceClass field of the device descriptor, and if it is to be set for a single interface on a device, it is assigned to the bInterfaceClass field of the interface descriptor. Both of these are a single byte each, so a maximum of 253 different device classes are possible (values 0x00 and 0xFF are reserved). If bDeviceClass is set to 0x00, the operating system will look at bInterfaceClass of each interface to determine the device class. Each class also optionally supports a SubClass and Protocol subdefinition. These can be used as the main device classes are continuously revised.

Mass Storage Capture
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Mass Storage Capture

The most used device classes (grouped by assigned class ID) are:

0x00
Reserved value - used in the device descriptor to signify that the interface descriptor holds the device class identifier for each interface.
0x01
USB audio device class, sound card-like devices.
0x03
USB human interface device class ("HID"), keyboards, mice, etc.
0x06
Still image capture device class, identical to the Picture Transfer Protocol as used across USB
0x07
USB printer device class, printer-like devices.
0x08
USB mass storage device class used for flash drives, portable hard drives, memory card readers, digital cameras, digital audio players etc. This device class presents the device as a block device (almost always used to store a file system).
0x09
USB hubs.
0x0A
USB communications device class used for modems, network cards, ISDN connections, Fax.
0x0E
USB video device class, webcam-like devices, motion image capture devices.
0xE0
Wireless controllers, for example Bluetooth dongles.
0xFF
Custom device class - used to establish that a device or interface does not support any standard device class and requires custom drivers.

USB signaling

USB signaling

Pin numbers (looking at socket):

Pin assignments
Pin Function
  1 VBUS (4.75–5.25 V)
  2 D−
  3 D+
  4 GND
USB signals are transmitted on a twisted pair of data cables, labelled D+ and D−. These collectively use half-duplex differential signaling to combat the effects of electromagnetic noise on longer lines. D+ and D− operate together; they are not separate simplex connections. Transmitted signal levels are 0.0–0.3 V for low and 2.8–3.6 V for high.

Transfer speed
USB supports three data rates.

Though Hi-Speed devices are commonly referred to as "USB 2.0", not all USB 2.0 devices are Hi-Speed. A USB device should specify the speed it will use by correct labeling on the box it came in or sometimes on the device itself. The USB-IF certifies devices and provides licenses to use special marketing logos for either "Basic-Speed" (low and full) or High-Speed after passing a compliancy test and paying a licensing fee. All devices are tested according to the latest spec, so recently-compliant Low Speed devices are also 2.0.

Hi-Speed devices should fall back to the slower data rate of Full Speed when plugged into a Full Speed hub. Hi-Speed hubs have a special function called the Transaction Translator that segregates Full Speed and Low Speed bus traffic from Hi-Speed traffic. The Transaction Translator in a Hi-Speed hub (or possibly each port depending on the electrical design) will function as a completely separate Full Speed bus to Full Speed and Low Speed devices attached to it. This segregation is for bandwidth only; bus rules about power and hub depth still apply.

Data Encoding

The USB standard uses the NRZI system to encode data, and uses bit stuffing for logic 1 transmission more than six bits long (put 0 logic after six bits of logic 1). NRZI (non-return to zero, inverted) encoding method does not change the signal for transmission of a logic 1, but the signal level is inverted for each change to a logic 0.

Mini USB signaling

Mini-A (left) Rounded, Mini B (Right) Square
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Mini-A (left) Rounded, Mini B (Right) Square

-->
Mini USB connector pinout
Pin Function
1 VBUS (4.4–5.25 V)
2 D−
3 D+
4 ID
5 Ground
Most of the pins of a mini USB connector are the same as a standard USB connector, except pin 4. Pin 4 is called ID and is connected to pin 5 for a mini-A. This indicates if a device supporting usb on the go (with a mini AB socket) should initially act as host, in the mini B this is open circuit. The Mini A also has an additional piece of plastic inside to prevent insertion into slave only device.

USB connectors

The connectors which the USB committee specified were designed to support a number of USB's underlying goals, and to reflect lessons learned from the varied menagerie of connectors then in service. In particular:

The USB 1.0, 1.1 and 2.0 specifications define two types of connectors for the attachment of devices to the bus: A, and B. The USB 2.0 specification also introduces the mini-B connector, for smaller devices such as PDAs, mobile phones or digital cameras. All connectors are mechanically incompatible, with an A connector always used on the upstream (host) end, and a B connector always used on the downstream (device) end. Hosts and devices include connectors (female) while cables contain plugs (male). Thus all compliant USB cables have an A plug on one end, and either a B or Mini-B on the other end. The A-plug is approximately 4x12 mm, the B-plug is approximately 7x8 mm, and the B-mini plug is approximately 3x7 mm.

However, the mechanical layer has changed in some examples. For example, the IBM UltraPort is a proprietary USB connector located on the top of IBM's laptop LCDs. It uses a different mechanical connector while preserving the USB signaling and protocol. Other manufacturers of small items also developed their own small form factor connector, and a wide variety of these have appeared. For specification purposes, these devices were treated as having a captive cable.

An extension to USB called USB On-The-Go allows a single port to act as either a host or a device - chosen by which end of the cable plugs into the socket on the unit. Even after the cable is hooked up and the units are talking, the two units may "swap" ends under program control. This facility targets units such as PDAs where the USB link might connect to a PC's host port as a device in one instance, yet connect as a host itself to a keyboard and mouse device in another instance. USB On-The-Go has therefore defined two small form factor connectors, the mini-A and mini-B, and a universal socket (mini-AB), which should stop the proliferation of proprietary designs.

Wireless USB is a standard being developed to extend the USB standard while maintaining backwards compatibility with USB 1.1 and USB 2.0 on the protocol level.

The maximum length of a USB cable is 5 meters; greater lengths require hubs [link].

Power supply

Standard

Mac OS X dialog displayed when the 500mA limit is exceeded
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Mac OS X dialog displayed when the 500mA limit is exceeded

The USB specification provides a single 5 volt wire from which connected USB devices may power themselves. The specification allows no more than 5.25 V and no less than 4.375 V.

Initially a device is only allowed to draw 100 mA, additional units of 100 may be requested from the upstream device in units of 100 mA up to a maximum of 500 mA (in practice most ports will deliver the full 500 mA or more before shutting down power even if the device hasn't requested it or even identified itself as a valid usb device). If a (compliant) device requires more power than is availible then it cannot operate until the user changes the network (either by rearranging USB connections or by adding external power) to supply the power required.

If a bus powered hub is used then the devices downstream may only use a total of 4 units of power (this limits compliant bus powered hubs to 4 port among other things). Equipment requiring more than 500 mA, hubs with more than 4 ports and hubs with downstream devices using more than 4 100 mA units total must provide their own power. The host operating system typically keeps track of the power requirements of the USB network and may warn the computer's operator when a given segment requires more power than is available.

Non-standard

A number of devices use this power supply without participating in a proper USB network. The typical example is a USB-powered reading light, but fans, battery chargers (particularly for mobile telephones) and even miniature vacuum cleaners are available. In most cases, these items contain no electronic circuitry, and thus are not proper USB devices at all. This can cause problems with some computers—the USB specification requires that devices connect in a low-power mode (100 mA maximum) and state how much current they need, before switching, with the host's permission, into high-power mode.

Some USB devices draw more power than is permitted by the specification for a single port. This is a common requirement of external hard and optical disc drives and other devices with motors or lamps. Such devices can be used with an external power supply of adequate rating; some external hubs may, in practice, supply sufficient power. For portable devices where external power is not available, but not more than 1 A is required at 5 V, devices may have connectors to allow the use of two USB cables, doubling available power but reducing the number of USB ports available to other devices. Amongst others, a number of peripherals for IBM laptops (now made by Lenovo) are designed to use dual USB connections.

USB-powered devices attempting to draw large currents without requesting the power will not work with certain USB controllers, and will either disrupt other devices on the bus or fail to work themselves (or both). Those problems with the abuse of the USB power supply have inspired a number of April Fool hoaxes, like the introduction of a USB-powered George Foreman iGrill [link] and a desktop USB Fondue Set [link].

USB compared to other standards

Storage

A Flash Drive, a typical USB mass-storage device
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A Flash Drive, a typical USB mass-storage device

USB implements connections to storage devices using a set of standards called the USB mass-storage device class. This was initially intended for traditional magnetic and optical drives, but has been extended to support a wide variety of devices. USB is not intended to be a primary bus for a computer's internal storage: buses such as ATA (IDE) and SCSI fulfill that role.

However, USB has one important advantage in making it possible to install and remove devices without opening the computer case, making it useful for external drives. Today, a number of manufacturers offer external, portable USB hard drives, or empty enclosures for drives, that offer performance comparable to internal drives. These external drives usually contain a translating device that interfaces a drive of conventional technology (IDE, ATA, SATA, ATAPI, or even SCSI) to a USB port. Functionally, the drive appears to the user just like another internal drive.

Human-interface devices ( As of 2006, most PCs and motherboards have at least one USB port, but still retain PS/2 keyboard and mouse connectors. AT keyboard connectors are less frequently found. Motherboards for non-portable PCs usually have a number of USB 2.0 high-speed ports, some available at the back of the computer case, others requiring USB sockets on the front or rear of the computer to be connected via a cable to a header on the motherboard. Joysticks, keypads, tablets and other human-interface devices are also progressively migrating from MIDI, PC game port, and PS/2 connectors to USB. Mice and keyboards are frequently fitted with USB connectors, but are generally supplied with a small USB-to-PS/2 adaptor so that they can be used with either USB or PS/2 ports.

Apple computers have used USB mice and keyboards exclusively since January 1999.

FireWire

USB was originally seen as a complement to FireWire, which was designed as a high-speed serial bus which could efficiently interconnect peripherals such as hard disks, audio interfaces, and video equipment. USB originally operated at a far lower data rate and used much simpler hardware, and was suitable for small peripherals such as keyboards and mice.

However, FireWire ports were more costly to implement than USB ports, in part due to their per-port license fee (between 75 cents and $1.50 in bulk licenses([Disputed statementdisputed]