UnrealScript
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UnrealScript is the scripting language of the Unreal engine and is used for authoring game code and gameplay events.
Similar in basic design principles to Java, UnrealScript has object-oriented features and is recognizable as a member of the curly brace family. As in Java, UnrealScript does not support multiple inheritance, classes all inherit from a common Object class and are defined in individual files named after each class. Unlike Java, UnrealScript is case-insensitive, does not support interface classes, and does not have object wrappers for primitive types.
The language was also designed for simple, high-level game programming. UnrealScript was created by Tim Sweeney, who also created an earlier game scripting language called ZZT-oop.
By making the process of modifying the game easier, UnrealScript helped enable the growth of a large community of people on the Internet dedicated to modifying Unreal. This ability greatly added to the overall longevity of Unreal and provided an incentive for new development.
External links
- [UnrealScript Language Reference]
- [UnrealScript Language Reference circa 1998] (Original Unreal)
- [UnrealWiki: UnrealScript]
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Unreal | | eXpanded MultiPlayer Unreal Tournament | Unreal Tournament 2003 | Unreal Tournament 2004 | Unreal Tournament 2007 |
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