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Unreal Tournament

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Unreal Tournament, UT, (sometimes referred to as UT99 to differentiate from Unreal Tournament 2003 and Unreal Tournament 2004) is a popular first-person shooter video game. It is Epic Games's 1999 follow-up title to Unreal and focuses mainly on multiplayer action. It was launched in direct competition to id's Quake III Arena which was released 10 days later. Although Quake III Arena had slightly better graphics, streamlined gameplay and a widely adopted engine, UT had both vastly superior bot AI, "alternate fire" for weapons which introduced a further element of strategy, and more varied multiplayer capabilities.

Its huge multiplayer success was rewarded by various "Best Game of the Year" awards. As with the original Unreal, the ease with which players can create and release mods to the core game is a key factor contributing to UT's longevity. UT improved upon the mod-friendly nature of its predecessor with support for mutators. Epic has released found bonus packs adding various extras to unreal tournament. The first two of these along with the update to version 436 were bundled together to create Unreal tournament game of the year edition (UT GOTY) for short). Unfortunately the 436 pack and the game of the year edition shipped with a version of de.u that was incompatible with the version from bonus pack 2 that many servers ran meaning that anyone wanting to play online after installing the 436 patch or the game of the year edition had to either get rid of de.u (and any references to it in the ini files) or reinstall bonus pack 2. The game of the year addition also came with some higher quality textures and a couple of third party mods (rocket arena and chaosut) on a second CD.

UT was also released on Dreamcast in 2000 and on PlayStation 2 in 2001. Both versions allow for four players via splitscreen. The Dreamcast version has 8-player online support while the PlayStation 2 does not.

Gameplay

UT and Quake III Arena both feature deathmatch, team deathmatch, and capture the flag; however, unique to UT was the "Assault" mode. With two teams taking turns, the attacking team tries to achieve objectives and pass through checkpoints within a certain time limit while the defenders use fortifications and defenses to hold the attackers back. Once the objectives have been achieved or the time has expired, the opposing sides switch to see which team has the better time for completing the objectives. It was said that many gamers bought UT solely because of the "Overlord" Assault map which simulated the famous World War II D-day beachhead assault on the Battle of Normandy (although "Overlord" is closer to Juno Beach instead due to both having heavy gun batteries which the Omaha defenses lacked). Although the original release of UT had a small selection of Assault maps, there are many user-created maps, the most popular being Assault Bonus Pack 4.18 which received the endorsement of UT designer Cliff Bleszinski. Because of time constraints, Assault mode was removed from the follow up game, Unreal Tournament 2003, but was included once again in Unreal Tournament 2004, which is a superset of UT2003. However, the Assault gametype has not been announced as being in the upcoming Unreal Tournament 2007, due to be released in late 2006 early 2007.

A UT game of capture the flag
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A UT game of capture the flag

UT is also known for "domination", a gametype that pits teams against one another to maintain ownership of markers. Once these markers are held for a certain period of time, the team gains a point. This mode of gameplay was first seen as early as 1997 in the Quake Team Fortress map canalzone, but became popular thanks to its inclusion in UT, and was later adopted by other games, including Bungie Software's Halo 2, under the name "Territories." It was also adopted by Metroid Prime Hunters as "nodes", and a variant can be found in the TimeSplitters series ('Zones').

Although the game was mainly intended for multiplayer use, it also includes a single player game where they player must win many matches on preselected maps against predefined sets of bots eventually facing the current "Champion of the Tournament", Xan Kriegor. The maps are split into 5 sections, "deathmatch", "domination", "capture the flag", "assault" and "challenge". The first four sections are named after the game type played in them and after the first few maps of each are completed the next section unlocks. When all four of these sections are complete the challenge section unlocks. This section is deathmatch but with slightly different rules settings and leads the player through a number of tough matches before finally facing xan himself.

UT is known and widely praised for its A.I.. The player can choose a skill level (anywhere from "Novice" to "Godlike") for the bots to use in both single player and multiplayer games. In the multiplayer portion, bots can be further customized by changing names, appearance, accuracy, weapon preferences, awareness, and so forth.

Weapons

Ut has a fairly large selection of weapons and many more are seen in custom maps or inserted through custom mutators, each weapon has a number between 0 and 9 which sets the key that activates it and the slot in the hud it appears in (the hud slots have the same order as the keys on a PC keyboard). If the player has multiple weapons with the same number they can press the selection key multiple times to switch between them. Weapons can also be switched through in order (this function is usually bound to the mousewheel).
The Shock Rifle
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The Shock Rifle

Translocator

The translocator is a small disc shot from a launcher. The player can then teleport to the disc's location, including in midair or on top of a high ledge. Three popular translocator techniques used throughout UT are telepunting, telesprinting and telefragging. In the single player campaign the translocator is a starting weapon in some game types. In practice sessions and multiplayer there is an option to enable or disable it.

Telepunting is a movement technique allowing for quick traversals of large open areas, reducing the likelihood of unwanted engagements. It is when the user "punts" the disc off the ground with a Shock Combo or a blow from the Impact Hammer. This trick is especially useful in Capture the Flag, as it allows for rapid flag-capture attempts without the long delay of traveling from base to base. This tactic is somewhat offset by the fact that players will drop the flag on translocation.

Telesprinting is using the translocator in rapid succession to move about the map faster.

The translocator is also used to perform is one way to perform a telefrag (fixed teleporters can also be used if present and player starts occasionally cause it as well), an instant death move in which the user translocates into the space occupied by another player. While this may seem unbalanced, it is usually only effective at close range and after a great deal of practice.

It must be noted, however, that the disc can be shot at by enemies. If the disc gets hit, it will malfunction, making it so the user of the disc will be killed if they attempt to translocate. So tactically speaking, it may be unwise to leave your translocator disc out in the open for extended periods of time.

Community

As of August 2005, there remains an active but dwindling UT online community with a few thousand UT dedicated players online in multiplayer combat at any one time. It is easy to find a game any time of the day. For instance, from later in the evening to late at night, games in countries on the other side the globe can be found. At four A.M. in the United States, there are active servers in Europe where it is already lunchtime. From the hours of approximately eight A.M. until ten P.M. in the United States it is very easy to find a full server of Deathmatch, Capture the flag or Team Deathmatch. Unfortunately, at this time there are few hours of the day when a full Assault or Domination server can be found.

Also dwindling are the leagues that once existed for competitive play. One such league, the Proving Grounds, was arguably the longest lasting and most respected gaming league for UT that ever existed. Unfortunately, the Proving Grounds closed its doors in 2004 to the dismay of many online clans who actively played in the United States based league.

One active Assault league called [UTassault] is European-based and provides a great community in which the best assaulters from around the world compete for the title of best assault clan. However, since it is European-based and all games must be played on European servers, non European assaulters have a very difficult time climbing the ranks due to excessive network latency.

Also in existence is the ProUnreal [link] league which was mainly started as a CTF league but has adopted some of the orphaned Proving Grounds competitors. This league is based in North America and includes newer Epic Unreal 'series games such as UT2003 and UT2004.

UT is an aging game, and many new players come and go. This may be due to several factors. First, a high skill level is needed to compete in many of the existing servers. Many of those who still play UT are or were at one time dedicated to the game much as a professional athlete would dedicate himself to his sport. Many of these players are very skilled, know the maps in and out, know the location and use of all secrets and powerups, and use weapons in ways that newer players would probably never discover. Second, many modern servers are heavily modified and require downloading the altered files, a task which can be very time consuming for players with slower connections. Third, because of the prevalent cheating in the game, the game engine has been modified multiple times to versions 436 and 451. This latest release came about by the joint efforts of the game's modding scene, united as UTPG.org, wanting to keep UT up to date after Epic Games stopped supporting the title. Clients can but do not have to apply this patch, as they can still connect to 451 servers while running version 436. A public beta of UTPG for the Mac platform has not been released, but is in development by developer Ryan Gordon, also known as [Icculus], who is also responsible for the Linux port. Internal betas have been released to his testing group, Mac Ninjas, and Gordon has stated publicly that the project will be completed some day, although not by any fixed deadline as it is a volunteer effort.

By far the largest faction of the UT online gaming community is the European one, largely based (but not ending) at [ClanBase], the largest online gaming community in the world which spans nearly all major online multiplayer games. There are also grass-roots gaming communities, which frown upon using the term "clan," (e.g., [s Cubed]).

UT has also been kept alive thanks to its dedicated CTF community, consisting of a number of devoted players who have resisted both changes to the Unreal Tournament series and modern FPS titles. However, the game shows no signs of slowing down just yet. Due to the age and status of the game, it has proven to pose a steep learning curve for new players to the online community. Now thanks to new gametypes such as the "Spamcup" mod, now in its third season as a hosted cup on [ClanBase] new clans and players are encouraged to take part alongside seasoned veterans and regular players alike.

There are also more minor factions which support more particular communities. For example, [PiPGN] (the Primus Inter Pares Gaming Network) is an online gaming community supporting a very dedicated Sniper Arena community (and, of course, welcoming others!).

MLUT

The Unreal Tournament community of Capture The Flag and Team Deathmatch began a league of their own. The site which was designed by UT players is a drafting league like the major leagues such as the NFL and NBA. In MLUT there are player sign ups and captain sign ups that are announced in the mainly used IRC by the UT community. After the signups each person is given a ranking based on salary. After salarys are posted, the picking begins. Each captain has a certain salary cap that they can not go over during the rounds of picking so one team cannot be "stacked" and have a unfair advantage. There have currently been 10 successful Capture the Flag seasons, the most recent season has just recently ended.

System requirements

Microsoft Windows Mac OS Mac OS X Linux

Mods

As Unreal Tournament is an extremely popular game, many fans have taken the liberty of creating mods for the game. These range from slight changes on some aspects of gameplay (such as map voting) or to total conversions.

Selected mods and mutators for UT:

Cheat codes

These codes can be used in the single player game by typing them in the console, by default the ~ key.

External links


Unreal series
Unreal | [[Unreal II: The Awakening]] | eXpanded MultiPlayer

Unreal Tournament | Unreal Tournament 2003 | Unreal Tournament 2004 | Unreal Tournament 2007

Unreal Championship | [[Unreal Championship 2: The Liandri Conflict]]

Totally Unreal

Unreal engine | UnrealScript

 


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