Vampire Counts
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Vampire Counts are one of the forces playable in the tabletop wargame Warhammer Fantasy. They are heavily influenced by stories of vampires from popular culture. The Vampire Counts generally hail from the area of Sylvania, though their presence is felt across the Old World and beyond.
History
Some two thousand years before the birth of Sigmar, the ancient civilisation of Nehekhara dwelt along the banks of the great river in Araby. (Nehekhara is mostly based on Ancient Egypt) As were the ancient Egyptians, the Nehekhara were preocuppied with death and the afterlife building many huge temples and monuments to the dead. These huge tombs became so frequent and huge that the rulers blocked them all into the giant cities of the dead called Necropoli.
The ruler of the city of Lahmia, Queen Nefereta, came across a copy of the Book of Nagash. Fascinated by the power promised within, she began to practice the magic of necromancy. However. necromancers, like Nagash before, found that their flesh wore away through time, where as Nefereta sought true youthful immortality. Making a pact with the Great Necromancer Nagash, she drank from the elixir of Nagash. Her heart stopped beating forever, she shunned sunlight, and craved only human blood. She gathered before her eleven worthy individuals, and gave to them each a portion of the elixir. In Lahmia were born the Master Vampires, those from whom all vampires in Warhammer are descended.
Each of the twelve masters (Nefereta included) bore particluar traits, and they could expand their lineage by creating vampire servants, but through each successive generation, the powers of the vampire weakened. The tale of five of these vampire masters can be read elsewhere, but suffice to say that, for the most part, the vampires in Lahmia terrorized the populace and defiled the ancient gods of Nehekhara. The ruler of Nehekhara, King Alcadizaar the Great, feared the wrath of the gods, and gathering to him the his armies made war on Lahmia. The vampires defended their homeland through the long war, but were ultimately pushed back to Lahmia itself. Alcadizaar's armies then broke through the gates of Lahmia, and set about the city. The library of Lahmia, where all lore and knowledge on necromancy and other arts lay, was defended stoically by some vampires, who were slain and died in the flames. Accepting Lahmia as lost, the vampires fled. Of the twelve masters, only seven survived the sacking of Lahmia.
Heading north, they encountered Nagash, who was secretly pleased with the havoc they had wreaked. Making them his captains, he had Arkham the Black lead the Undead into Nehekhara. The might of Nagash combined with the power of the vampires was awesome to behold, but they faced one of the greatest leaders of all time, Alcadizaar the Great. Through a brilliant campaign, he personally smashed the Undead armies, and setting the vampires fleeing from Nehekhara. Nagash, furious at their defeat, set about destroying them. Having had enough of being led by others, the vampire masters split up.
Of the seven, one left for far east Cathay, another headed for the Chaos Wastes, while the other four remained in the Old World. The tragic story of the seventh, Ushoran of Strigos, can be told elsewhere.
In Gaming
The game represents only five of the vampire bloodlines: Lahmians, Von Carsteins, Blood Dragons, Stigoi, and Necrarch's.
The armies of the Vampire Counts feature some similar units to the Tomb Kings, another undead army, but the two operate very differently. Vampire Count armies are primarily hordes of low-quality infantry, made up of classic undead creatures like skeletons, zombies, ghosts and ghouls, alongside elite units of Black Knights, Grave Guard, and various other creatures typically depicted as being in league with vampires, such as wolves or bats. These hordes are led by powerful Vampires, Necromancers, Wights (a form of undead warrior), or other undead. When comparing the armies it is easiest to use the appearance of the army and a general rule of thumb: if the army is 95% bone (skeleton, bone giants, bone scorpians etc.)with an 'Egyptian' theme; it is Khemri. If there are anywhere from 20-40% fleshed units in the army, it is the Vampire Counts (vampires, ghouls, zombies, zombie dragons etc.) The only 'war machine' for the Vampire Counts is a Black Coach, driven by a wraith bearing a scythe
A big difference has come since both armies were separated; the 'Undead' became Tomb Kings and Vampire Counts. Vampire Counts have access to hordes of Undead and strong heroes. They also are able to raise undead in the game. Tomb King have the bigger troops, tougher troops and never miscast spells.
The resurrected dead are bound to the service of Vampires by foul Necromantic magic. The bulk of their armies consists of skeletons and zombies, with small units of Ghouls - living cannibals, driven insane by the flesh of humans. Bats are naturally drawn towards the power of Vampires. Elite units of Grave Guard, heavily armoured skeleton champions, often mounted on skeletal horses, march to war alongside the immortal vampires, and the dread Black Coaches thunder into battle, able to move even if the skeleton horses pulling it have been shot down. Necromancers are living wizards who have turned to darkness, and provide magical support. Vampires are almost indomitable in combat, able to cut down even a feared Lord of Khorne. Vampires also possess magical abilities which they use to destroy foes, and cover the sunny skies with clouds while marching to war. Wraiths lead units of skeletons - wizards who failed to become immortal, only their soul is left, wrapped in a cloak of darkness.
Bloodlines
There are five distinct families of vampires, each descending from one of the 12 "first vampires" or original ones created by Nagash or Neferata, these families are called "Bloodlines," each with different characteristics that affect the way the armies of each operate, although it must be noted that the more powerful members of any vampire bloodline can cast spells, and that all vampires are formidable in combat. The vampire bloodlines are as follows:
- Von Carstein
In the Warhammer game world the Von Carstein vampires are the rulers of Sylvania, a cursed strech of land to the east of the Empire (Warhammer).
- Blood Dragons
Many players of the game believe that Blood Dragons are so powerful in combat that they unbalance the game - they are certainly a very popular choice of bloodline amongst Vampire Count players. Others see their ambigous morality as out of place in the dark Warhammer game world.
- Lahmians
Lahmians are widely recognied by players of Warhammer as the weakest of the five bloodlines. Lahmian armies are rarely seen on the tabletop.
- Necrach
- Strigoi
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