Vision quest
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- For the film, see Vision Quest or Seren Anturia.
Traditionally, the seeker finds a place that they feel is special, and sits in a 10 foot circle and brings nothing in from society with the exception of water. Occasionaly the seeker will urinate in the water as a means to purify it. A normal Vision Quest usually lasts two to four days within this circle, in which time the seeker is forced to look into his soul. It is said that a strong urge to leave the Quest area will come to the seeker and a feeling of insanity may set in. However, the seeker normally overcomes this by reminding him or herself of the overall outcome of the quest, causing the mind to stop wandering on random thoughts. The individual can generally find solace in the fact that he or she will not die in just two to four days. It is noted that few have claimed grand visions on their first Vision Quest. Native American totems are said to be capable of speaking through all things, including messages or instructions in the form of an animal or bird. Generally a physical representation of the vision or message such as a feather, fur or a rock is collected and placed in the seeker's medicine bag to ensure the power of the vision will stay with the individual to remind, protect or guide him.
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