Vvardenfell
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Vvardenfell is a fictional island featured in the computer game [[The Elder Scrolls III: Morrowind]].
Regions of Vvardenfell
The island of Vvardenfell is divided into nine distinct regions, each with its own plant and animal life:- The Ascadian Isles: fertile, green lowlands on the southwestern corner of Vvardenfell. Most of Vvardenfell's agriculture is here, as are the cities of Vivec and Ebonheart, as well as the Daedric ruins of Ald Sotha.
- The Ashlands: dry and inhospitable, the Ashlands are the areas surrounding the Red Mountain region to the north and west. Various Dunmer tribes inhabit the region, and there the Redoran seat of Ald'ruhn is near the western edge.
- Azura's Coast: a rugged and mostly uninhabited stretch of coast and islands, running along the eastern and southeastern fringe of the island. A variety of plants exist here, as well as various settlements under House Telvanni.
- The Bitter Coast: the humid southwestern coast of Vvardenfell is so-named because of the area's salt marshes and swamps. Also known as the Smuggler's Coast, because of the large number of caves used by smugglers. Seyda Neen, Hla Oad, and Gnaar Mok are the only settlements in the region.
- The Grazelands - Comprising the majority of the northeastern coast of the island, the Grazelands, so named because of the Ashlander herds that graze there, is largely uninhabited, except for the settlement in Vos village, as well as the wizard towers of Tel Vos and Tel Fyr. The Zainab tribe also has a permanent settlement there.
- Molag Amur - Between the Ashlands and Azura's Coast is Molag Amur, a desolate expanse of lava flows, ravines, and fields of ash. Travel is difficult, and ashstorms frequently strike the area. Parts are considered impassable, even by the native Dunmer tribes. The stronghold of Molag Mar, the Erabenimsun tribe camp, and the pilgrimage sites at Mount Assarnibibi and Mount Kand are the only inhabited sites.
- Red Mountain - The defining feature of Vvardenfell, Red Mountain is a giant volcano, steep and rugged, from which ash storms continually issue. Surrounding the mountain is the magical Ghostfence, which fences in the many monsters of the region, and filters out the disease-laden "blight" which issues from the crater. The only official entrance is at the fortified outpost of Ghostgate, in which pilgrims, as well as the Order of the Buoyant Armigers, reside. In addition, an ebony mine burrows beneath the eastern portion of the Ghostfence and opens out onto the slopes of Red Mountain. Numerous dwemer ruins dot its slopes, and Dagoth Ur resides inside a facility deep inside the mountain, but there are no inhabitations, and adventurers rarely venture past the Ghostgate.
- West Gash - The western highlands of Vvardenfell are called the West Gash, stretching from the Sea of Ghosts to the city of Balmora. Vegetation is sparse, but hardy. The Hlaalu district seat of Balmora is here, as is the Imperial town of Caldera, the mining village of Gnisis, and the fishing villages of Ald Velothi and Khuul.
- Sheogorad - The large island of Sheogorad is the northern tip of Vvardenfell, and due to its rugged terrain and many hostile creatures, it is largely uninhabited, except for the small villages of Dagon Fel and Ald Redaynia. Numerous ruins dot the landscape, and there are several shrines in the area.
Politics of Vvardenfell
Vvardenfell politics is a dance between the three Houses of Hlaalu, Telvanni, and Redoran, as well as the Temple, both Imperial and Dunmer, and the Empire itself. The houses maintain the air of peace, and although hostility is not open with them, constant incursions, especially by 'rogue Telvanni' keep tensions high. Adding to this, there is the dominant influence of the Tribunal, or Dunmer temple, which controls much of Vvardenfell, and the twin influences of the Empire, and the Imperial Temple, which wish to keep stability in the area, to preserve the empire.Morrowind was the only province where slavery was still legal, until sometime after the events of [[The Elder Scrolls III: Morrowind|Morrowind]] but before the events of [[The Elder Scrolls IV: Oblivion|Oblivion]].
Major towns of Vvardenfell
- Ald'rhun
- Balmora
- Caldera
- Dagon Fel
- Ebonheart
- Gnisis
- Khuul
- Maar Gan
- Molag Mar
- Sadrith Mora
- Seyda Neen
- Suran
- Vivec
- Vos
See also
- Dagoth Ur
- Tamriel
- [[The Elder Scrolls III: Morrowind|Morrowind]]
- Morrowind (province)
| Important towns and locations in Morrowind |
|---|
| Ald Velothi | Ald'ruhn | Balmora | Caldera | Dagon Fel | Ebonheart | Fort Frostmoth | Ghostgate | Gnisis | Khuul | Maar Gan | Molag Mar | Mournhold | Pelagiad | Raven Rock | Sadrith Mora | Seyda Neen | Suran | Tel Fyr | Tel Vos | Vivec | Vos |
| Regions of Vvardenfell and its vicinity |
|---|
| Ascadian Isles | Ashlands | Azura's Coast | Bitter Coast | Grazelands | Molag Amur | Red Mountain | Sheogorad | Solstheim | West Gash |
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