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WWF No Mercy

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This article is about the video game. For the professional wrestling pay-per-view, see WWE No Mercy.
WWF No Mercy is a professional wrestling video game released in 2000 on the Nintendo 64 (N64) console by THQ. It based on the World Wrestling Federation's annual pay-per-view of the same name. No Mercy is the follow-up to 1999's WWF WrestleMania 2000.

No Mercy was highly anticipated due to the enormous success and critical acclaim THQ had received with its predecessor from the previous year. The game has since become one of the most popular and well-received professional wrestling games ever made and still is played to this day.

This was the last game that AKI made for the WWF/WWE, refusing to work with the brand afterwards. In 2002, THQ released its first Nintendo follow-up, WWE WrestleMania X8 on the Nintendo GameCube.

Gameplay

No Mercy lacked in certain departments when compared to WrestleMania 2000. First, wrestlers' entrances were cut short to showing the wrestler only appear on the stage/entrance ramp, and players never got to see wrestlers actually get enter the ring (despite early screen shots showing the likes of Triple H doing their full ring entrance). Also, the belt options had been changed: rather than creating a belt from scratch, players now had to complete a story mode to win the WWF Championship. While this added an extra challenge to the game, fans felt that they had been robbed of a unique and well-liked option from WrestleMania 2000. However, the 'official' WWF belts that replaced user-created ones could still be put on the line and won/lost in Exhibition matches and pay-per-view events.

On the other side of the coin, No Mercy featured a much more extensive Create-a-wrestler mode, with, among other changes, more moves, better-organized clothing options (for example, in WrestleMania 2000, wrestling trunks were merely numbered, while in No Mercy, they're divided into categories - Long, Short, Pants, Full-Body, etc - and then named within each category), and the ability to create female wrestlers, which was all but impossible in WrestleMania 2000. The graphics also were improved significantly over the game's predecessor, and various matches made their debuts in Nintendo 64 wrestling games, including ladder matches and special referee matches. The game also marked the first time on the system in a WWF game that players could fight backstage.

The story mode was very extensive. Each WWF title featured a unique story. For the WWF Championship, players could take the role of either Mankind or Triple H (although any wrestler in the game could be used to replace either of them) and reprise the classic feud between the two which dominated the WWF in early to mid 2000. However, other angles included Steve Austin's feud and The Rock's temporary alliance with Vince McMahon. After winning a title, the player could replay the story mode and defend their belt in a variety of stories. What gave the story mode so much depth was its branching storylines that developed, based on the outcomes of the player's matches. In the game's predecessor, if the player lost a match in the career mode, the game would only allow the player to retry the match, rather than adjusting the storyline accordingly. No Mercy's story mode is considered revolutionary in wrestling video games for offering the player choices to make and enforcing consequences based on those decisions.

A notable twist in the WWF Championship story mode was the lack of The Big Show, who at the time was working at Ohio Valley Wrestling trying to lose weight. He was replaced with Steven Richards, the leader of Right to Censor.

Another notable feature that was added to the game was the "Smackdown Mall." With money earned from winning matches in story mode and playing the Survival mode, players could purchase unlockable characters, clothing, wrestling moves, props, tattoos, weapons, and venues. Characters were extremely expensive and some of them could be unlocked at much less effort by defeating them in special matches from story mode. The addition of this feature greatly increased the game's replay value.

Legacy

No Mercy is considered by some a timeless game, and is also thought of as the greatest American wrestling game. Many people have modified the game to update it, by creating new wrestlers, adding new moves, and creating new matches. A hack was developed for No Mercy to have a 6 Sided Ring, similar to the one used in Total Nonstop Action Wrestling. A save game was also made titled "tnavsroh", which added many wrestlers of TNA and Ring of Honor to the game, as well as custom made arenas. This was the last game that AKI made for the WWF/WWE, refusing to work with the brand afterwards.

In 2002, THQ released its first Nintendo follow-up, WWE WrestleMania X8 on the Nintendo GameCube.

Game Boy Color version

A sister game also titled WWF No Mercy was planned for the Game Boy Color (GBC). The GBC version was planned to utilise the N64's Transfer Pak to help unlock more features. This included an unlockable character in Dude Love and an extra GBC option in Championship mode. Unlike the GBC game for WrestleMania 2000, the GBC version of No Mercy was planned to be developed by AKI, rather than Natsume. The game was eventually cancelled, but the modes can still be unlocked in the game through a game modification device. A similar idea of linking a portable port to the console port would eventually be used in WWE SmackDown! vs. RAW 2006.

Roster

Note: People featured on the same line indicate that they are featured on the same slot as an alternative attire.

Featured wrestlers

Unlockable wrestlers

Match types

  • Iron Man
  • * Single
  • * Tag
  • * Triple Threat
  • * Handicap
  • Ladder
  • * Single
  • * Tag
  • * Triple Threat
  • * Handicap
  • Special Referee
  • * Single
  • * Triple Threat
  • * Handicap
  • Survival

† These match types are made possible by changing rules of any match.

In-game arenas

1 These arenas must be unlocked to play in.

Backstage areas

External links

 


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