Opentopia Directory Encyclopedia Tools

War Wind

Encyclopedia : W : WA : WAR : War Wind


War Wind is a 1996 real-time strategy game in the vein of Warcraft II. It was developed by DreamForge Intertainment and published by Strategic Simulations, Inc.. It runs on Microsoft Windows and used DirectX 2.0.

Story and background

War Wind takes place on the world of Yavaun, where four races have co-existed for millennia. The Tha'Roon are the thinkers, leaders and overlords of the planet. They have dominated the other races on the globe. In particular, the Tha'Roon have enslaved the tree-like Eaggra, forcing them to act as their builders and engineers. The Tha'Roon accomplish this through their bullying and domination of the Obblinox, slow-moving but extremely strong silicon lifeforms specialized in cyborgs. Lastly are the reclusive Shama'Li, monk-like practitioners of magic, who desire to unify the four races.

Game modes

War Wind is strongly focused on single player play. The player can choose one of four campaigns (one for each race). Each campaign has seven battles, and advances the story through cut-scenes and in-game dialog. Each race has a notably different goal.

Each race also has different units, structures they can build and radically different abilities. While this became standard for the genre after StarCraft (released two years later), in 1996 this was something of an innovation. Earlier games (such as Dune II) had different sides with different attributes, but not to the dramatic extent found in War Wind.

Units for each race

Tha Roon: Servant Rover Executioner Jumpjeteer

Obblinox: Worker Engineer Biker Veteran Captain Colossus Sorcerer Warlock

Eaggra: Scrub Artisan Squire Knight Grenadier

Shama' Li: Initiate Bonca Rider Disciple Guru Elemental Mage Shaman

Monsters

War Wind has unique monsters(sometimes referred to as "critters") that have no affiliation with any of the 4 selectible races. Generally, monsters will only attack when they are attacked first or they are "touched" by an adjacent unit controlled by the computer or the player.

Bonca: perhaps the most seen monster in the game. Boncas are rhino-like, bright-peach colored, plump, six legged monsters with a stubby horn. They only attack when they are hurt. Shama' Li mercenaries are seen wielding spears riding on Boncas.

Fledgling: Bonca fledglings are mischievious creatures that may deliberately attack your structures. They have low hit points, but if they are hit, they start squeling and calling for adult boncas in the vicinity to protect them. Upon their call, nearby Boncas will charge at the offending armies.

Dire Vermin: This hidden monster resembles a furry wolf. Vermins occasionally come to a race's main structure to steal resources. They flee with the loot.

Rubble Fiend: Disguised as a yellow rock, the Fiend stays stationary until a unit adjacently passes it. In a few seconds it will transform into a hulk of limping, animated rubble. Rubble fiends' speed is slow.

Commentary

One common criticism of War Wind is that the levels are excessively "puzzle-like": in some cases there is one and only one "correct" way to win a level, and the only way to discover it is to experiment and die many times. On the other hand, this does present a type of challenge that is missing from some other RTS games.

External links

 


From Wikipedia, the Free Encyclopedia. Original article here. Support Wikipedia by contributing or donating.
All text is available under the terms of the GNU Free Documentation License See Wikipedia Copyrights for details.

Search Titles
0123456789
ABCDEFGHIJ
KLMNOPQRST
UVWXYZ?

E-mail this article to:

Personal Message: