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Warhammer or Warhammer Fantasy is a fantasy setting created by Games Workshop, in which many games of that company are set, the best known ones being the Warhammer Fantasy Battles wargame, and the Warhammer Fantasy Roleplay role-playing game. There is also a related science fiction setting called Warhammer 40,000.

It is notable for its "dark and gritty" aspect, and its background world, which features a culture very like Renaissance Germany crossed with Tolkien's Middle-earth. Chaos is central to the setting, as the forces of Chaos are attempting unceasingly to tear the mortal world asunder. The world itself is populated with a variety of races such as humans, dark elves, high elves, dwarfs, undead, orcs, lizardmen, ogres, and other creatures familiar to many settings.

History

Warhammer, The Game of Fantasy Battles
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Warhammer, The Game of Fantasy Battles

The first edition of Warhammer Fantasy Battles was released by Games Workshop in early 1983. Prior to this release, the company dealt primarily with the importing of American Role-playing games, as well as support and review of gaming products through their periodical, White Dwarf. With the release of the third edition of the game in 1987 (as well as Warhammer Fantasy Roleplay the year before) the game moved from merely a set of wargame rules into a full-fledged fantasy setting.

In 1992 the fourth edition of the game was released, marking a newer era of greater mass-market appeal. Four years later the fifth edition upgraded both rules and miniatures, but did not fully replace core game mechanics, as previous editions had.

Warhammer Fantasy Battles is currently in its sixth edition (released in 2000), a change that dropped the card-based supplemental rules of the previous two editions, as well marked a shift toward balance-oriented tournament play. Re-releasing of old armybooks, beginning in 2006 with Warhammer Armies: Dwarves, has begun a new "rules recycling". A new edition is confirmed to be released in late 2006. Various theories concerning its likely shape are being bandied about on many online Warhammer forums. The new edition is expected by many players to very likely be a minor upgrade of the sixth edition rules - fixing major causes for complaint, such as the magic system, and re-wording rules to make them more comprehensible. Recent releases suggest that (as of July 2006)a new edition is truly underway.

Warhammer Background

Setting

To many players, the story or background of Warhammer is just as important as games and miniatures. Alongside Dungeons and Dragons, Warhammer is among the oldest of commercial fantasy worlds, a direct descendant of both that game and Tolkien's Middle-earth. What is currently recognizable as the Warhammer World began with the first edition of the game, but took off as its own setting with the release of Warhammer Fantasy Roleplay and the 3rd edition in 1987.

Warhammer has developed a very recognizable stylistic image set. Skulls feature prominently, as well as gothic architecture, absurdly large weapons and shoulder-armor, and bizarre imagery reminiscent of director Terry Gilliam's work, as well as a strong dose of black comedy. From its inspiration from Michael Moorcock's novels, the Warhammer World is centered around the classic Man vs. Himself literary theme. The Chaos Gods are personified flaws of humankind; the inner literal daemons of living things come back through a magic medium to torment and kill. The ultimate victory of these forces is often hinted at, highlighting a strong assumption that sentient beings are fundamentally flawed and will eventually bring about their own destruction via the forces of Chaos. This is especially tragic in light of the outside, non-Chaotic forces that threaten civilized beings; rampaging Orcs, political strife, and general warfare.

Chaos was introduced into the Warhammer World by the Old Ones; star-traveling gods responsible for the creation of most of the setting's sentient races. These Old Ones were brought low by the daemonic forces inadvertently unleashed by their Warp Gates (one at either pole), leaving their creations to fend for themselves. This backstory also provides an easy explanation for the variety of familiar fantasy races, and provides a logical framework for them to fit in. Ogres and halflings, for example, are closely related. Both are resistant to the mutating effects of Chaos energies (fueled by hearty appetites and efficient metabolisms), but have opposite physical templates.

Warhammer owes quite a bit to a variety of sources. Many events are lifted and modified directly from real-world history, including the Black Plague and the Moorish invasion of Spain, and others from original fantasy sources. Like Middle-earth, Warhammer's Elves are declining in population, and a Great Necromancer is reborn after defeats in his Southern stronghold.

Many recent games have borrowed from Warhammer's distinctly exaggerated imagery, most notably the Warcraft universe. The particular green-skinned Warhammer Orcs and Goblins have infiltrated games as diverse as Warcraft, [[Magic: The Gathering]], and Mage Knight. Warcraft also features a creation story very similar to that of Warhammer.

Races and Nations

The Realms of Men and Their Allies

Mankind has a strong foothold in the Warhammer World, and of all races can prove to be the most resistant or most susceptible to Chaos. Most of the featured human nations are based in the Old World.

The Elven Nations

The Elves were the second civilised race to walk the world. Brought from creation by the Lizardmen, the Elves showed an adaptness to magic. Torn asunder many thousands of years ago by a great civil war, there are three major nations of Elves. In the first edition of the game, the elves were divided in other nations: Sea Elves, High Elves, Wood Elves and the Night Elves. Sea Elves are now seen part of the High Elves an the Night Elves are now considered part of the Druchii.

Servants of the Old Ones

Greenskins

The orcs and goblins use a magic power called Waaagh! magic. The magic is drawn from the power and energy of fighting orcs and goblins. A orc and goblin horde is called a Waaagh! Another type of greenskin related to the Common Goblin, the diminutive Gnoblar, is found living as the obsessive sycophants to the Ogre Hordes in the Mountains of Mourn. East of the Mountains of Mourn, upon the boarders of Cathay, live the Hobgoblins, a race of greenskins somewhere between the size of a Goblin and an Orc, but more cunning than both. Hobgoblins can also be found as slaves under the dominion of the Chaos Dwarfs. Smallest in size of all the Greenskin races is the Snotling. They are considered the lowliest of greenskins and is most often bullied around by their larger, green cousins.

Slaves to Darkness

While the energies of Chaos touch all things magical, there are those who fully give themselves to the deities of this realm, and seek to conquer not just the works of the Old Ones, but the very fabric of reality itself.

There used to be a combined Chaos Army in the early 1990s, which was later renamed Realm of Chaos in the late 1990s. Then they split the Chaos forces into the Beasts and Hordes.

The Spawn of Nagash

Fueled by the black sorceries devised by the first necromancer, Nagash, the undead of the Old World do not rest easily.

Up to the 2000s, there was a single Undead army. Afterwards, it was split into the Romanian- Transyvanian-themed Vampires and Egyptian styled Tomb Kings.

Geography

The world of Warhammer is similar in climate to Earth. In fact, most of its landmasses, (human) cultures and ethnicities in the area are roughly analogous to the geography of Earth. These similarities were originally implicitly explained by reference to a race who went around the universe creating similar worlds. Correspondence between places in the Warhammer world and in the real one, with varying degrees of subtlety includes:

The World's Edge Mountains hold the last dwarf strongholds and form part of the border of the Empire. To the east of the World's Edge Mountains (the Carpathians in the real world) lies the fabled land of Cathay and the Ogre Kingdoms.

Warhammer games

Wargames

Role-playing games

Board games

Collectible card games

Computer games

Warhammer books

Outside of games, there have also been numerous novels and short stories by various authors set in the Warhammer world, the most famous of which are the Gotrek and Felix novels by William King.

Early in his career, Kim Newman wrote several Warhammer novels under the name 'Jack Yeovil'. Some elements from these books (in particular his heroine Genevieve Dieudonne) later reappeared in the award-winning Anno-Dracula series.

Check the Black Library section of the Games Workshop website for the complete list of books.

See also

External links

 


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