Warhawk (PlayStation game)
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Warhawk is an arcade-style helicopter simulation game for the Sony PlayStation console, developed by SingleTrac and released by Sony. It was originally released on November 10, 1995 and later re-released as part of Sony's Greatest Hits lineup.
There is a remake for the PlayStation 3 in development by Incognito Entertainment.
Overview
Warhawk is an action/simulation game built around a futuristic VTOL craft. The player maneuvers with 360 degrees of flight control through 6 unique levels. Weapons include fire off lock-ons, rockets, multi-fire swarmers, and plasma cannons.Enemies in the game vary from being tanks and aircraft to massive fixed gun emplacements and futuristic robots, to name a few. In certain areas of the game, enemies continuously respawn to challenge the player until they swiftly complete the mission objective.
There are no saving or loading features. Instead, a password is presented each time a level is completed.
Warhawk is also ridiculed for the clichéd FMV elements: bad acting, cheap looking sets, and bad video quality. However, as this game was released before DVD quality video was a realism on console systems, the poor video quality is forgivable.
The game has no multiplayer capabilities and does not feature DUAL SHOCK or analog controller support. In a version of Warhawk was the final boss.
Plotline
The plot of the game centers around a megalomaniac named Kreel who has become a global threat and is threatening various nations with his seemingly unstoppable armies. As the player you take the role of two pilots named 'Hatch' and 'Walker' who are part of an international force devoted to fighting Kreel and his varied minions.As the campaign progresses it is revealed that the source of Kreel's power is Red Mercury which provides his forces with their nigh-invulnerability. It should be noted that Kreel's motivation is never truly fleshed out and he seems to fall into the role of a stereotypical insane megalomaniac.
In addition, a quirky sense of humor the game seems to have is the various endings that occur based on what level you fail or what actions you take at the end of the game. Some of the endings include (but are not limited to) a costly nuclear war, Kreel choking to death on a chicken bone, a happy ending selling "I survived the Red Mercury war" t-shirts or both pilots being served as the main course at Kreel's grand victory ceremony.
Areas and Levels
As mentioned above, Warhawk has six different areas which are punctuated with a live action cut scene providing additional plot information and a brief rundown of what the next mission holds. Generally each mission ends with the destruction of a boss and the recovery of a canister of Red Mercury, which is then followed with a statistics breakdown.
-The first area is a desert where the main focus is a pyramid that needs to be destroyed.
-The second area is a canyon with massive hanging fortresses that also need to be destroyed.
-The third area is an attack on Kreel's fleet in the open ocean featuring vessels similar to airships. It is among the most open areas.
-The fourth area is set against the backdrop of a volcanic research station in an archipelago.
-The fifth area is Kreel's personal fortress, notable for its gothic architecture and pipe organ music. It is also heavily enclosed.
-The sixth and final area is Kreel's tower headquarters. This level is notable for its impressive (at the time) lighting effects and for being heavily vertical, a departure from prior levels.
External links
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