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Where in Time is Carmen Sandiego (game show)

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Where in Time is Carmen Sandiego was a US game show, loosely based off the computer game of the same name. It aired on PBS from 1996 to 1998 and was hosted by Kevin Shinick with appearances by Lynne Thigpen as "The Chief" and "The Engine Crew" as various informants. This show replaced Where in the World is Carmen Sandiego.

Before the show begins, Carmen Sandiego is shown onscreen with one of her V.I.L.E. gang members. They discuss stealing an artifact somewhere in history. Once Carmen tells the gang member what to steal and where to go, The Chief tells the audience that if the object is not returned within 28 minutes (the length of the show), history changes forever. Then the show begins.

Cast

Main

Engine Crew

V.I.L.E. Gang

Rules of the game

Three kids (ages 10-14) compete. The players are given 100 points to begin the game, and The Chief briefs the players on what was stolen and what time it was stolen from.

Various skits are performed which give clues to the location the crook went to. After the skit, three possible locations are shown to the players. All players select their answer at the same time, then reveal their answer to the host. Any player with the right answer scores 10 points. If a player is wrong, no points are lost.

Data Boost

After every other skit is performed, there is a Data Boost. Kevin reads questions about the last location visited and gives the players a choice of 2 or three answers. The first to buzz-in with the right answer scores 5 points; if the player is wrong, they lose 5 points. Three questions like this are asked.

Global Pursuit

After one skit is performed, the Global Pursuit round is played. This is played like "The Chase" round for a series of questions with three possible answers (all places in the world) were asked. Only one player could buzz in, for 5 points up or down.

Ultimate Data Boost

This series of questions are the final ones for the round. This is just like a normal Data Boost but the questions are worth +/- 10 points and 6 questions are asked instead of 3. The two players with the highest score move on to Round Two, the third-placed player is eliminated.

In case of a tie for 2nd place, Kevin will read clues to a famous person or place. The first person to buzz in with the right answer moves on to Round Two.

Round Two

The Chief lists eight events, all the events have something to do with the artifact that was stolen. The events are put on a board, and the player leading after Round One is given the option on who goes first. Whoever goes first must now list the eight events in chronological order, starting with the most recent event, and finishing with the least recent event. As long as the current player continues to list events in chronological order, they can continue playing. If the player picks an event that breaks chronological order, their turn is over, and their opponent must start again from the beginning.

The first player to successfully list all eight events in chronological order recovers the artifact, wins the game, and the right to play the Bonus Round to catch Carmen.

Bonus Round \"The Trail Of Time\"

The player now has 90 seconds to answer six history questions posed by Carmen herself on The Trail Of Time. All questions have something to do with the artifact that was stolen in that day's show, and are dual-choice (Kevin has, on several occasions, noted that each question used up six seconds of the player's time to ask). The player runs to the first gate and presses a button to activate the question. If the player answers right, the gate will open automatically. If the player is wrong, a device must be operated by the player to manually open the gate, using up precious seconds. The player runs to the next gate and the process is repeated. After the first three gates (sometimes two), the player catches the crook that stole the artifact at the beginning of the show. If the player can get through all 6 gates before time expires, they catch Carmen Sandiego and win the grand prize of a new Media Computer. Otherwise, they win a set of encylopedias and a portable music system with a collection of music. It should be noted that almost all players getting five or six of the questions right won, and a player answering four correctly could complete the run, pending sufficient speed on the devices.

See also

 


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