Xenogears
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is a Japanese role-playing game released on the Sony PlayStation. It was released by Squaresoft in February 1998 in Japan and subsequently released in North America in October 1998. Xenogears', however, never saw a PAL release. Xenogears has never had a sequel, many mistake a game developed by Monolith Soft and released by Namco called Xenosaga on the PlayStation 2, to be a sequel. Tetsuya Takahashi was the director and writer for both Xenogears and Xenosaga, and the background storyline of Xenogears was reinterperted into Xenosaga. Though Xenosaga is not an offical prequel to Xenogears, this is only because storyline changes were neccessary because Square-Enix owned the rights to Xenogears.
Gameplay
| The [Neutral point of view>neutrality] of this section is [NPOV disputedisputed]. Please see the discussion on the [deserts, levitating sky cities, subterranean ruins, and imperial sewers. A contrasting and eclectic cast joins the main protagonist,Fei Fong Wong, as they embark on their epical journey. Battling is a variant of the ATB2, active time battle system found in Chrono Trigger; once a battle starts the screen quickly changes to a combat scenario. Characters fight with martial combat, and special Deathblow moves that are learned through combinations of strong, moderate, and weak hits. Attacks use Action points (AP) and cost, 3, 2, 1 respectively, a total of 7 AP can be accumulated, allowing elemental Deathblows to be learned. AP may be saved and used as Attack Points for combo attacks, powerful sequences using multiple Deathblows to inflict massive damage. Most of the characters can also use "magical" abilities that either aid the party or damage enemies. These abilities are limited by the number of ether points (EP) that are available. Unlike AP, EP do not replenish between attack rounds. For most characters, these abilities are called 'Ether,' although some characters' abilities have a different name, implying differences in their origins. For example, Fei's magic is called 'Chi,' and Citan's is 'Arcane'. Unlike the main characters of most RPGs whom specialize in either physical or magical strength exclusively, the main characters in Xenogears generally are competent in both areas, although few characters have more than one or two direct damage spells.
In addition to the small-scale, hand-to-hand combat, the characters sometimes fight from within their respective combat robots, called 'Gears.' These fighting machines are often similar in fighting style and appearance to the characters that pilot them. Gear combat differs from regular combat. The combination style is reduced to a selection of strong, medium, or weak attacks that build up the attack level of the Gear with each turn until it can unleash a special, more powerful attack. The limiting factor of AP is replaced by the Gears' amount of fuel, with each attack consuming an amount relative to its power. The Gears can also enter 'Booster mode', which enables them to act faster but consumes a lot of fuel. When a gear has no Fuel left, it can not act anymore. The main characters can purchase Gear fuel, parts and upgrades in some shops.
Plot[Spoiler warningSpoiler warning]: Plot and/or ending details follow.
Summary
Xenogears Backstory and expansionMuch of XenogearsOfficial interviews are somewhat vague on the matter, though Tetsuya Takahashi has stated that "It's probably more suitable to say that it follows the direction and style of Xenogears." as well as "Now that we are under a different company, we figured we should start everything from scratch all over again. Though there are familiar faces that serve as important characters in Xenosaga, others are more like self-parodies, so we don't really want Xenogears fans to overreact. Like movies, sometimes you have the director of the movie or friend of the leading actor appearing as cameos, so it's similar to that."Sato, Ike. "We talk with the director of Xenosaga, Tetsuya Takahashi."[link] Now, however, it is commonly believed that the Xeno line has strayed even further with the loss of Takahashi and other lead designers from the project, and the whittling of the series from six games to three. CriticismXenogears remains a critically divisive title, even years after its initial release. Those who praise it emphasize the game's discussions about philosophy, religion and the multitude of works from which the game draws, ranging from Star Wars to Neon Genesis Evangelion and Norse mythology. Critics, however, argue that many aspects of the game are flawed, and that its similarities to aforementioned works (particularly Neon Genesis Evangelion) are frequent and specific. Examples of alleged gameplay flaws are the overabundance of cutscenes, deficient game mechanics and linear gameplay. A notable criticism is the change of style on the second disc). Another criticism is of the extensive usage of allusions to Judeo-Christian religious jargon. For example, several NPCs in the game have recognizably Jewish names, such as Rue Cohen of the Kislev Battling Committee, and Bishop Stone/Stein of the Ethos. The 12 Anima Relics are named after the Twelve Tribes of Israel and the Path of Sephirot which Krelian seeks is a reference to a Kabbalistic concept. The supercomputer Razael, found later in the game, reveals technical secrets on the entity Deus, and is named for the Jewish angel Razael. [link]In a press release by Square announcing the release of Xenogears in Japan, it was stated that the game's treatment of religion in general and Christianity particular might prevent it from being released outside of Japan. However, Xenogears was released quietly into the United States, amidst minimal controversy. Game notesGraphically, Xenogears combines 2D sprite characters with 3D environments. The environments and Gears are principally all created within the 3D engine, but the characters are created using low resolution 2D sprites. In addition to these things, Xenogears also utilizes both traditional Japanese cel-animated scenes and pre-rendered CGI movie clips during emotive or important plot points — a trait that was common in Squaresoft RPGs during this era. Another commonly-lauded aspect of Xenogears is the dramatic and powerful soundtrack that was arranged and composed by Yasunori Mitsuda and featured Joanne Hogg on vocals for two songs. Aside from Mitsuda's official music, two other Xenogears soundtracks have been published: Xenogears: Creid, another release by Mitsuda that remixes selected tracks from the Xenogears soundtrack, and Xenogears Light, a fan-arranged album.
In the years following the release of Xenogears, the speculation that the production of the title was cut short for various reasons, such as lack of funds, inability to move deadlines, etc. has accrued considerable credence, despite the lack of a reliable source. The main cause of this speculation is Xenogears Psychological/Philosophical influencesXenogearsAlthough not distinctly psychological, allusions to the theories of the German philosopher, Friedrich Nietzsche, are found in game. For example, there is the concept of the eternal return, which, in Xenogears, correlates to the recurrences of the Contact and the Antitype. See also
ReferencesExternal links
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