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Yohoho! Puzzle Pirates

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Yohoho! Puzzle Pirates is a massively multiplayer online role-playing game by Three Rings Design. The player takes the role of a pirate, having adventures on the high seas and pillaging money from roaming enemy ships (human- or computer-controlled). The mechanics of Puzzle Pirates are driven by puzzles. For example, to effectively sail a ship, crewmates must play puzzles representing work at the sails for speed, pumping bilge water to remove it from the ship, and carpentry to fix any damage the ship may take.

Puzzle Pirates is open-ended and community-driven. Over time, pirates can join a crew, progress in rank within that crew, buy and run sailing vessels and shoppes, and perhaps even become captain of a crew, royalty within a flag (an alliance of crews), or governor of an island. Islands are governed and shoppes are managed exclusively by players.

Oceans and Payment Methods

Players are able to play Puzzle Pirates for free indefinitely. However, players may opt to pay in order to unlock special items and privilieges. Players may pay for Puzzle Pirates in one of two ways: Subscription or Doubloon oceans - an "Ocean" being the Puzzle Pirate equivalent of a server.

Subscription Oceans

The first subscription ocean opened on December 8, 2003, the official launch date of the game. All subscriber oceans are named after different shades of blue - the two oceans that follow the subscription method of payment are known as Midnight and Cobalt.

There are several different subscription options, as is standard with MMORPGs;

There is also a Long-Term Customer Discount of $49.95 per year, which is available to players of two years and above.

An alternative method is to convert for 42 doubloons into a month's subscription, known as a doubscription, which must be manually renewed each month. In May 2005, the game became available in retail stores, which includes a single month of play as part of the purchase price and a single-player mode where four puzzles may be practiced. Doubloons are not used at all on these oceans.

There is a test ocean known as Ice which is available to all players who are either subscribers or have bought doubloons. Though it is a test ocean, it closely resembles a subscription ocean because only subscribers have unrestricted access to all parts of the game on this ocean.

Doubloon Oceans

In February 2005, the first doubloon ocean was opened. All these oceans are named after shades of green; the three doubloon oceans are known as Viridian, Sage, and Hunter.

On a Doubloon Ocean, items are purchased both with normal in-game currency (pieces of eight, abbreviated PoE) and a micropayment currency called doubloons. One must spend doubloons to gain pirate/officer/captain rank, gain the privilege to play most games without restriction, purchase most in-game items, create a new crew, and perform other important tasks. As of December 2005, doubloons can be purchased for US$0.20 to US$0.25 each (depending on quantity) or from other players for in-game PoE. '' The Dubloon/Dollar Exchange rates go as follows:''

12 Dubloons ----------------------------------------------- $2.95

42 Dubloons ----------------------------------------------- $9.95

90 Dubloons ----------------------------------------------- $19.95

500 Dubloons ---------------------------------------------- $99.95

Those willing to pay extra real world cash for extra in-game power can buy many Doubloons and sell them to other players for PoE. Those who wish to play for free can purchase the Doubloons they want from those players who buy Doubloons with cash. Such exchanges are usually done through banks, which work like auctions. This effectively creates a pay-as-you-go model, where one can pay with either real world cash or both time and puzzle skills.

Doubloons can also be purchased in varying amounts with foreign currency by cell phone messages. Converting 42 doubloons into a month of subscription permits people who do not have access to U.S. dollars to play as subscribers.

In April 2006, the 5 millionth doubloon was sold [link].

Puzzle descriptions

Many of the puzzles featured in Yohoho! Puzzle Pirates bear resemblances to established puzzle games, with some changes in mechanics. The following list describes each puzzle game, as well as the game(s), if applicable, each was derived from.

Multiplayer puzzles

Interpersonal puzzles can be played between two or more players, and may be wagered on. Swordfighting and Rumbling are also played during a Sea Battle (against computer-controlled Brigands and Barbarians, respectively). Tournaments, funded by players and seeded by the software, are available and commonly played; only Drinking, Swordfighting, and Treasure Drop are playable in tournaments as of July 2005. Rumbling was later added in April 2006.

Parlour Games

The introduction of Spades in November 2004 heralded the beginning of a new sub-category of competitive multiplayer puzzles classed as parlour games. Played primarily at inns, these games traditionally include various card games, yet player verses player brawling and drinking is accessible via inns located on most islands.

Crafting puzzles

Three games exist that simulate production of goods. Shop owners and employees play these games to create the goods other pirates have ordered from the associated shops and stalls. Unlike most MMORPGs, the few shop and stall owners and managers are the ones who primarily determine what will be made at what price, with several employees that are hired and help with the crafting. In other games, any individual player may gather the materials and craft any item, without needing to own a shop or hire help. So far, only three types of shops have puzzles associated with them as of February 2005: distilleries, apothecaries and shipwrights. Performance on nonexistent craft puzzles is simulated.
The rum distillers create fuels a ship's crew; without rum, a ship's crew performs poorly regardless of how well its players puzzle. Distilleries also create mugs, which affect the drinking game.
Alchemistry is used to create dyes for cloth and paint for ships, as well as varnish and lacquer for furnishers. "Whisking potions" allow a player to move from island to island without a ship. Other potions allow restoration of missing body parts and various other cosmetic changes.
Shipwrights make the ships which sail the seas, as well as bludgeons (such as ropes and belaying pins) for rumbling.
There are a number of crafting jobs which do not yet have puzzles. They are:

Duty puzzles

A number of puzzles are available only on a ship, and help to maintain that ship and increase its performance while sailing. Many crews insist on their members being well-experienced in these, if not the other, puzzles before promoting them to higher positions.
When one ship has grappled the other, a Swordfight or a Rumbling takes place between the members of both ships, with all players starting the game with unusable garbage blocks determined by the amount of damage their ship took during the movement phase. The side that defeats all opposing fighters receives a portion of the goods on the losing ship.

Economy

Puzzle Pirates features a market economy. Basic resources, such as wood and iron, as well as various herbs and minerals are produced by the game on most islands. Most colonized islands and some uncolonized islands have markets, which sell the local production to the highest bidder; others are harvested by computer-controlled "Merchants" which in turn sail the goods to the highest dockside buy offer (taking cost of delivery and distance into account). Commodities are processed by player-run shops, using player-supplied labour, into refined goods such as swords, ships and rum, or into intermediate items such as cloth or enamel.

Also, to keep a players economy going, most items age. When a certain amount of time passes, the item becomes old, and it disappears completely (except for tops and pants which turn into rags, and swords that turn into sticks) The conditions, in order from newest to oldest is: New, good, old.

With the exception of ships (which may be sunk in only certain circumstances), all items manufactured by players in Puzzle Pirates either decay or are consumed in everyday use. Cannon-balls are shot during battle, rum is drunk during voyages, and swords, mugs and clothes decay through wear-and-tear. This decay results in a steady demand for new items and has a restraining effect on inflation.

Game Gardens

Three Rings Design has also created a site called Game Gardens, which hosts free tools for creating and playing Java games. Using the toolset requires knowledge of Java, but the toolset automates many basic game-related functions. Some Puzzle Pirates players use it to create demonstrations of new puzzle ideas for the game; because the tools are the same as those the designers use, importing a Game Gardens puzzle into Puzzle Pirates would not be difficult.

External links

 


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