ZsKnight
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He was known for the speed in which he could add new features and correct bugs, and had notable skill at reverse engineering. He was clever in his means of avoiding common emulation pitfalls, at times using unorthodox and unexpected methods. Some of his noteworthy achievements in this field was reverse engineering a mathematical coprocessor simply by watching a video of it in action, or using logged graphics from a running system to replace compressed graphics. His implementation of many SNES components into ZSNES differs as to how he recreated identical output with only using a fraction of the data of other SNES emulators, or the SNES itself. He is also famed for seemingly getting ZSNES to handle SNES code almost in a DWIM manner, which has made it difficult at times for developers to write SNES code while using ZSNES to test, since a real SNES would not be able to process the developer's code.
After the death of his father in 2001, zsKnight left the emulation community, for a variety of personal reasons.
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