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Zul'Gurub

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Zul'Gurub
Dungeon Type: raid
Level: 60+
Player Limit: 20
Location: Stranglethorn Vale

Zul'Gurub is a fictional location set in Blizzard Entertainment's video game and book series, Warcraft. In the MMORPG World of Warcraft it is an instance dungeon in the virtual world.

Background

Zul'Gurub was the capital of the ancient Troll Gurubashi Empire and is located in the northeastern portion of Stranglethorn Vale within Azeroth.

The ancient Gurubashi trolls, driven to desperate measures during a civil war, sought the aid of the darkest god from the trolls' collective pantheon of primitive deities: Hakkar the Soulflayer. Hakkar was a vile and bloodthirsty spirit who exulted in blood sacrifice. Though he aided the Gurubashi trolls in greatly expanding their civilization throughout all of Stranglethorn and the islands of the South Seas, he demanded a great price. The bloodthirsty god demanded blood sacrifices every day. The trolls soon realized what a terrible mistake they had made by consorting with such an evil force.

The strongest tribes rose up against Hakkar and his followers, and a terrible war ensued. The budding empire was devastated by the magic unleashed by the angry god and his rebel children. However, the trolls succeeded in destroying Hakkar's physical manifestation and banishing his followers -- the Atal'ai -- from their kingdom. The Atal'ai were forced into the uncharted Swamp of Sorrows to the north. There, they built a great temple to their fallen god -- Atal'Hakkar -- where they could continue to do their master's work.

In the World of Warcraft the descendants of the Atal'ai led by the Prophet Jammal'an are attempting to resurrect the God at their temple in the swamps, even after it was sunken by the green dragonflight. But that is another story.

Hakkar IS back with the help of his bolder followers returning to their city, giving him form again in the world of Azeroth, and threatening the planet.

The wise yet somewhat fledgling tribe of jungle trolls, the Zandalar, have sounded the call to arms to the Horde and Alliance alike to return to Zul'Gurub for them and defeat the Blood God once and for all. They offer great rewards of all shapes and sizes to those that can serve their cause.

Nomenclature

Zul'Gurub is commonly abbreviated to ZG.

Instance zone

The Instance zone was released with patch 1.7 on September 13, 2005 and is a 20-player raid dungeon.

Zul'Gurub is divided into 10 unique boss encounters including defeating the main boss at the end, Hakkar. Five of the bosses are troll priests which represent different animal aspects. Players can fight the bosses in any order, but it is recommended that they defeat the five aspect bosses before taking on Hakkar, because he becomes substantially weaker as each priest dies. Four of the bosses are optional, meaning that you don't need to kill them to fight Hakkar. Both the Edge of Madness and Gahz'ranka require special reagants, some found in Zul'Gurub itself, to trigger the boss encounters. Also, there are four different bosses players can fight at the Edge of Madness, each of which is available for 2 weeks before changing to the next boss.

Zul'Gurub doesn't have quite as many traditional drops as normal instances; in particular most of the set pieces are acquired through quests, and collecting quest items. Though the bosses still drop "Superior" and "Epic" quality armor and weapons that are positioned in relative power between the drops from previous high-end instances (Blackrock Spire, Stratholme, et al), and Molten Core. Some players would argue that some of the epic quality items that drop in ZG are currently the best in certain character builds.

Boss List

  • Jeklik (Bat Aspect)
  • Venoxis (Snake Aspect)
  • Mar'li (Spider Aspect)
  • Thekal (Tiger Aspect)
  • Arlokk (Panther Aspect)
  • Hakkar
  • Bloodlord Mandokir
  • The Edge of Madness (Gri'lek, Hazza'rah, Renataki, Wushoolay)
  • Gahz'ranka
  • Jin'do the Hexxer

Hakkar's Corrupted Blood Buffer

Hakkar was the cause of a large-scale virtual plague dubbed Corrupted Blood. It is also known as the WoW Plague, Hakkar's SARS, and AIDS.

Quoted From Shack News:

"Heres the skinny: Blizzard adds in a new instance, Zul'Gurub. Inside is the god of blood, Hakkar. Well, when you fight him he has a debuff called Corrupted Blood. It does like 250-350 damage to players and affects nearby players. The amazing thing is SOME PLAYERS have brought this disease (and it is a disease) back to the towns, outside of the instance. It starts spreading amongst the general population including npcs, who can out generate the damage. Some servers have gotten so bad that you can't go into the major cities without getting the plague (anyone less than level 50 will quickly die)."

Blizzard fixed this problem by restarting the servers that were affected.

References

See also

External links


 


From Wikipedia, the Free Encyclopedia. Original article here. Support Wikipedia by contributing or donating.
All text is available under the terms of the GNU Free Documentation License See Wikipedia Copyrights for details.

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